Space Engineers

Space Engineers

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M1-ThunderBolt-GatlingGun
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
17.297 MB
11 Jun, 2022 @ 4:30pm
19 Feb @ 3:12pm
7 Change Notes ( view )

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M1-ThunderBolt-GatlingGun

Description
Adds in the ThunderBolt GatlingGun for small grid. Fires .50 Cal Ammunition.
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Extended Info/Lore
The newest edition to The Iron Orders weapon pack. The ThunderBolt GatlingGun was designed to fill a gap for a rapid fire anti armor weapon. The ThunderBolt is capable of firing armor piecing rounds from above at a rate of 15.68 rounds per second allowing it to destroy armor with ease even against large grid light armor.

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Stats
DamagePerShot: 150(100 = 1 steel plate)
Reload: 1Sec
ProjectileRange: 2000m
MagSize: 250
ROF: 15.68

*Stats may change as feedback comes in*
Other info:
These are fully colorable/paintable
Passive Power Draw of 150kw

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KNOWN ISSUES

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This mod requires weaponcore
https://steamproxy.net/workshop/filedetails/?id=1918681825

If you would like to support me and more creations ;3
https://paypal.me/JacobLCollins?locale.x=en_US
https://www.patreon.com/KillersArmory

Youtube Channel
https://www.youtube.com/channel/UCrjnvGDF9Vfv01LX4QDMd9A

Discord
https://discord.gg/5buf2myy3g
If you would like to see teasers,give feedback on current weapons and future projects and discuss what future weapons I shall make consider joining the discord. :3

If you like this weapon consider checking out my weapon pack which includes links to separate uploads of all my weapons

https://steamproxy.net/sharedfiles/filedetails/?id=2623116513

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Other Info:
The Torpedo Turret has seen a massive rework consider checking it out!
https://steamproxy.net/sharedfiles/filedetails/?id=2559293991


Special thanks to Girax54 for helping me with the audio
88 Comments
BAKADAKALAKA556 21 Sep, 2023 @ 9:50am 
Ai grid detection of 2.5km is good a max effective missile range of 4km will prevent early detonation amo waste
Killerbee77  [author] 21 Sep, 2023 @ 9:15am 
I think the archer range got buffed some but not that high. I might make the Vulcan and SAMs 1x1
BAKADAKALAKA556 21 Sep, 2023 @ 6:33am 
If the archer gets a 4km distance it be awesome. The small SAM turret ammo takes so much room tho. Small grid 1x1x1 can't store it.
Killerbee77  [author] 19 Sep, 2023 @ 1:28pm 
Yeah I’ve gotten a bit better with audio. Added distant audio and stuff to all my wepaons
BAKADAKALAKA556 19 Sep, 2023 @ 12:43pm 
I'll check it out. The archer sounds awesome from a distance I made a sam system and tested it by putting it in a cheeky spot and assigned it to pirates. I flew around and heard it fire as soon as I could see where It came from my ship was split in half. The distinct sound it makes from a distance is awesome.
Killerbee77  [author] 19 Sep, 2023 @ 1:45am 
I got some changes coming to a lot of weapons soon. Archer missiles got slightly reworked and some buffs. Most changes are already live on the Shattered Plains TIO upload if you are interested
BAKADAKALAKA556 19 Sep, 2023 @ 1:21am 
Ohh yes thanks for the clarification. Made a cwis and it goes Brrrrtt. The archer missiles are awesome they hit hard ai tends to shoot with them beyond range so they waste amo. They also cause terrain deformation
Killerbee77  [author] 18 Sep, 2023 @ 6:04pm 
That fix?
BAKADAKALAKA556 18 Sep, 2023 @ 2:03pm 
Oh I may have gone full ratard on that one. Let me remove it and see if issue persists
Killerbee77  [author] 18 Sep, 2023 @ 1:58pm 
Correct. If you add both you will duplicate the IDs which will cause WC to crash