Space Engineers

Space Engineers

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[Trident] Torpedo Turret
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
63.943 MB
27 Jul, 2021 @ 11:09pm
2 Jun @ 4:51pm
23 Change Notes ( view )

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[Trident] Torpedo Turret

Description
Adds in a fully retractable Torpedo Turret that fires HE and EMP Torpedo's
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The Torpedo Turret has been under development by TIO for years now as growing factions began to build bigger, mightier warships. The Torpedo Turret is designed to engage enemy targets at up to 5000m and favors heavy large ships. Smaller more nimble ships can usually evade incoming torpedo's without to much effort. TIO has began to rapidly deploy these on its warships due to the success it had it weapons testing against large ships. It is expected that 2/3 of TIO battleships will carry this weapons platform in 2 years

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Stats
ROF: 3.3 seconds in-between shots
Reload:Full torpedo barrel reload takes around 20 seconds
Range:5000m
*Stats may change as feedback comes in*
Other info:
These are fully colorable/paintable
Energy requirements may be added
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HE Torpedo
HP: 40
Useful information: HE Torpedo's are best used against slower larger targets. HE Torpedo's will have a hard time getting off hits on smaller faster craft. HE Torpedo is slightly inaccurate and has a long turn radius.
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Shield Breaker Torpedo
Damage: Low to blocks high to shields. Does around 600k damage to shields
HP: 30
Useful Information: Shield Breaker Torpedo's trade health for speed being much faster then HE Torpedo's. They are more accurate and have better turning + tracking. Shield Breaker Torpedos are mainly used against shielded targets. They also do better against a wider variety of ship sizes but will get taken out easier then HE Torpedo's.
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Change Log
Now on discord
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KNOWN ISSUES

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This mod requires weaponcore
https://steamproxy.net/workshop/filedetails/?id=1918681825

If you would like to support me and more creations ;3
https://paypal.me/JacobLCollins?locale.x=en_US

Discord
https://discord.gg/CMGA7tDVRz
If you would like to see teasers,give feedback on current weapons and future projects and discuss what future weapons I shall make consider joining the discord. :3

If you like this weapon consider checking out my others

https://steamproxy.net/workshop/filedetails/?id=2448975310 Coilgun
https://steamproxy.net/sharedfiles/filedetails/?id=2370861426 JDD
https://steamproxy.net/sharedfiles/filedetails/?id=2491104114 [APES] Anti Projectile Energy System
107 Comments
Killerbee77  [author] 10 Jun @ 11:37pm 
Animation engine has nothing to do with the collision on top. There is no way for me to have that collision move with the turret so it has to stay there all the time. These animations are purely visual
won2three 10 Jun @ 11:32pm 
Any chance you can make a none animation engine variant/or compatible without?
Without AnimationEngine the entire bounding box has a collision mesh so i can walk on empty space around the turret body.
Killerbee77  [author] 8 Dec, 2023 @ 5:53pm 
Did you mess with fire mode? You may have turned off the AI. The weapon itself works fine and there hasn’t been any recent updates
jokerace45 8 Dec, 2023 @ 2:41pm 
I can log on in a bit to double check but I am unsure of that in the control panel. I think it had normal turret controls. I could select fire mode and ammo types.
Killerbee77  [author] 8 Dec, 2023 @ 2:35pm 
Does it look like a sorter in the control panel?
jokerace45 8 Dec, 2023 @ 2:17pm 
I got this thing to fire once or twice right at the begining and now I can't get it to fire at all. I have tried all sorts of fire modes and settings. Yes ammo can feed to it and it has plenty of power.
juicebox 11 Aug, 2023 @ 8:19pm 
man, wish this mod didnt require weaponcore but this still looks SUPER cool
Killerbee77  [author] 3 Mar, 2023 @ 9:15am 
Yeah I figured I was gonna have to apply the same fix to all my missile weapons that I did to the VXM. Was 3am for me when I fixed the VXM last night so ill try to get around to fixing the other missile weapons
Mercury 3 Mar, 2023 @ 5:11am 
Seems this might have a similar characteristic that the missile pods had, where the missile seems to fly around the target as if it's calculated slightly at an offset
Killerbee77  [author] 29 Jan, 2023 @ 3:26pm 
@Arcane Fixed