Space Engineers

Space Engineers

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M1-ThunderBolt-GatlingGun
   
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Type: Mod
Mod category: Block
文件大小
发表于
更新日期
17.297 MB
2022 年 6 月 11 日 下午 4:30
2 月 19 日 下午 3:12
7 项改动说明 ( 查看 )

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M1-ThunderBolt-GatlingGun

描述
Adds in the ThunderBolt GatlingGun for small grid. Fires .50 Cal Ammunition.
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Extended Info/Lore
The newest edition to The Iron Orders weapon pack. The ThunderBolt GatlingGun was designed to fill a gap for a rapid fire anti armor weapon. The ThunderBolt is capable of firing armor piecing rounds from above at a rate of 15.68 rounds per second allowing it to destroy armor with ease even against large grid light armor.

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Stats
DamagePerShot: 150(100 = 1 steel plate)
Reload: 1Sec
ProjectileRange: 2000m
MagSize: 250
ROF: 15.68

*Stats may change as feedback comes in*
Other info:
These are fully colorable/paintable
Passive Power Draw of 150kw

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KNOWN ISSUES

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This mod requires weaponcore
https://steamproxy.net/workshop/filedetails/?id=1918681825

If you would like to support me and more creations ;3
https://paypal.me/JacobLCollins?locale.x=en_US
https://www.patreon.com/KillersArmory

Youtube Channel
https://www.youtube.com/channel/UCrjnvGDF9Vfv01LX4QDMd9A

Discord
https://discord.gg/5buf2myy3g
If you would like to see teasers,give feedback on current weapons and future projects and discuss what future weapons I shall make consider joining the discord. :3

If you like this weapon consider checking out my weapon pack which includes links to separate uploads of all my weapons

https://steamproxy.net/sharedfiles/filedetails/?id=2623116513

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Other Info:
The Torpedo Turret has seen a massive rework consider checking it out!
https://steamproxy.net/sharedfiles/filedetails/?id=2559293991


Special thanks to Girax54 for helping me with the audio
91 条留言
{H.K.}Warlama 7 月 31 日 上午 10:56 
damn, thats too bad. thank you for getting back to me so quickly. have a great day
Killerbee77  [作者] 7 月 31 日 上午 10:34 
No. All my weapons run off wc
{H.K.}Warlama 7 月 31 日 上午 9:00 
do you happen to have a version of this weapon NOT requiring weaponcore?
BAKADAKALAKA556 2023 年 9 月 21 日 上午 9:50 
Ai grid detection of 2.5km is good a max effective missile range of 4km will prevent early detonation amo waste
Killerbee77  [作者] 2023 年 9 月 21 日 上午 9:15 
I think the archer range got buffed some but not that high. I might make the Vulcan and SAMs 1x1
BAKADAKALAKA556 2023 年 9 月 21 日 上午 6:33 
If the archer gets a 4km distance it be awesome. The small SAM turret ammo takes so much room tho. Small grid 1x1x1 can't store it.
Killerbee77  [作者] 2023 年 9 月 19 日 下午 1:28 
Yeah I’ve gotten a bit better with audio. Added distant audio and stuff to all my wepaons
BAKADAKALAKA556 2023 年 9 月 19 日 下午 12:43 
I'll check it out. The archer sounds awesome from a distance I made a sam system and tested it by putting it in a cheeky spot and assigned it to pirates. I flew around and heard it fire as soon as I could see where It came from my ship was split in half. The distinct sound it makes from a distance is awesome.
Killerbee77  [作者] 2023 年 9 月 19 日 上午 1:45 
I got some changes coming to a lot of weapons soon. Archer missiles got slightly reworked and some buffs. Most changes are already live on the Shattered Plains TIO upload if you are interested
BAKADAKALAKA556 2023 年 9 月 19 日 上午 1:21 
Ohh yes thanks for the clarification. Made a cwis and it goes Brrrrtt. The archer missiles are awesome they hit hard ai tends to shoot with them beyond range so they waste amo. They also cause terrain deformation