Garry's Mod

Garry's Mod

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Star Trek - Intrepid Class
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Content Type: Addon
Addon Type: Map
Addon Tags: Movie, Realism
File Size
Posted
Updated
371.842 MB
7 Jun, 2022 @ 5:02pm
30 Sep @ 6:02am
3 Change Notes ( view )

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Star Trek - Intrepid Class

Description
--- Intrepid Class Starship as seen in Star Trek Voyager ---

After more than 2 (!!) Years in development the first high quality Star Trek Roleplaying map is finally complete!!!

Map Features
  • Decks 1, 2, 3, 4, 5, 6 and 11 faithfully recreated.
  • Everything inter-connected through Jefferies Tubes!
  • Famous rooms like the...
    • Bridge
    • Engineering
    • Messhall
    • Transporter Room
    • Sickbay
    • Ready Room
    • Conference Room
    • ...
  • Immersive In-World LCARS Menus with STM Modules
  • Fully Working Transporter System
  • Fully Working Holodecks (Yes!)
  • Fully Working Security System with Alarms, Force-Fields, Locking Doors and More!
  • Fully Working Replicators!
  • Fully Working Turbolifts!
  • Complete Exterior!
  • Warp Effect
  • ...

Credits
Mapping, Textures & Models
For the STM Modules, motivation & testing
Initial map commission
Tomothy Folkes
Vast majority of public release funding
Dequavis
Public release funding
D. Fear
Donation
M. Miller
Donation


>>> Lets make STAR TREK Roleplay a Thing <<<


Disclaimer
Do not copy, re-upload, edit or in any other way distribute the content that comes with this addon. It is all forbidden by the Steam User Agreement and considered a Copyright infringement. I explicitly DO NOT give permission to edit this Map or any of its assets!

tags: Star Trek, Intrepid, Voyager, Class Ship, Bridge, Roleplay, STRP, TNG, VOY, Warp, cwrp, swrp, imprp, rp, doctor who
Popular Discussions View All (6)
126
16 Jul @ 12:09am
Self Destruct Tutorial
Jakob | KingPommes
7
30 Oct, 2024 @ 12:12pm
how do you eject the core
skedaddle
3
31 Jul @ 10:28am
What happened to the creator?
bas1874
296 Comments
Malice 30 Sep @ 6:33am 
What was the update?
Jakob | KingPommes  [author] 4 Sep @ 12:36pm 
check out consoles on the bridge and in engineering. You can also test them in the stm showroom map.
lucyisbored 4 Sep @ 8:23am 
how do the force fields and other stuff work? i can only seem to use data display on the wall monitors
PixelTheCollie ΘΔ 4 Aug @ 11:08am 
is this mod at all really needed for all stm content? do i need this
Oninoni 13 Jul @ 6:30am 
You can install the additional STM Addons to have spawnable transporter pads.
You can then build other locations in the empty bright / dark rooms.
KawasakiDude636 12 Jul @ 1:36pm 
You’re missing a room on the ship I’d like to point out.. astrometrics. I also think it would be worth adding the shuttle bay, even if the doors are too small. Additionally, I think it would be nice to have other places to transport to off the ship
annasmol44 11 Jul @ 2:57pm 
I'd like to suggest a Holodeck feature:



An Urbex building. Such as an abandoned building. Schools are always the scariest. Or even hospitals or asylums.
Oninoni 2 Jul @ 6:58am 
Has been fixed in STM.
Was caused by a change in the doors addon.
Cyanith 29 Jun @ 9:37pm 
[[STM] Star Trek Modules - Base] lua/star_trek/portals/entities/linked_portal_window/cl_init.lua:53: bad argument #1 to 'SetMaterial' (IMaterial expected, got nil)
1. SetMaterial - [C]:-1
2. Draw - lua/star_trek/portals/entities/linked_portal_window/cl_init.lua:53
3. unknown - gamemodes/base/entities/entities/base_anim.lua:49
Jakob | KingPommes  [author] 18 Jun @ 12:54pm 
Make sure you have all required addons installed and enabled. Also thanks :)