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Not a Pawnmorpher user here. It depends if technically this pawn is a colonist with animal traits or an animal with colonist traits, that can cook ^^ If it's the latter, it will work.
@Sakujo, MistressTessie
This mod uses animal personality hediffs to spread animal filth modifier among trained animals. Achieving the same without them would need entirely different coding approach.
That said, 1-2-3 Personalities M1 without M2 and M3 has very little impact on your game, mostly adding said hediffs for animals and bio text for pawns. You can just use mod option to move pawn personality stuff to Worldview tab and never click there.