Left 4 Dead 2

Left 4 Dead 2

176 voti
Wrinkle Map Bile Fix
   
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Game Content: Textures
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7 giu 2022, ore 8:14
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Wrinkle Map Bile Fix

Descrizione
This is probably the most useless fix mod ever. Yet... The most easiest to implement.

For some reason, the L4D2 Survivors don't load in their compress textures whenever they are puked on by a Boomer. All that was needed was to add a single line in each of the Survivors' respective head_it materials. As you can see, the difference is minimal.

What's more strange is that the L4D1 Survivors still use the compress textures when covered in vomit, so I don't know why the new crew wouldn't match...

So just to lay the foundation, this is a material mod. Texture mods may or may not conflict; depends if the texture mod you have edits the materials.

Fun Fact!
Stretchmap textures don't work in L4D! Only compress textures can work. Strangely, stretch & compress normal maps also don't work.
15 commenti
Joystick 6 ott 2022, ore 4:27 
damn.. that's.. sad. Thank you for the answer
MSF  [autore] 28 set 2022, ore 7:25 
@Lebron Jeemes
For now, yep. The default Survivors don't have any values set to use stretchmap textures. Even if you made a mod that gave them said values, L4D2 wouldn't load them. I've tested it out with other Source games, like TF2 and SFM, and they work fine.
Yumzilla 14 ago 2022, ore 3:12 
i dont get it.... how dose this chnage anything ?
Ballin' And I Can't Get Up 27 lug 2022, ore 0:57 
when will you make a maria robotnik survivor mod for either zoey or rochelle?
Lebo 30 giu 2022, ore 21:54 
make survivors blink?
Meraru 9 giu 2022, ore 5:43 
Hope they implement all these little fixes into an update one day! thank you for sharing :)
RichardHafer♱ 9 giu 2022, ore 5:29 
True, literally the most useless mod ever, but the small details is what makes things great!
Sherry 7 giu 2022, ore 21:09 
Thanks!!
MSF  [autore] 7 giu 2022, ore 18:38 
Both stretch and compress make up wrinkle maps, but the game only allows compress (as shown above.) But hey, compress is better than nothing!

If you'd like to learn more, there's a Wiki that goes over the details and implementations on Wrinkle Maps.