Tabletop Simulator

Tabletop Simulator

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Sentinels of the Multiverse Custom Deck: Emerl
   
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Type: Game
Complexity: High Complexity
Number of Players: 1, 2, 3, 4, 5
Play Time: 30 minutes, 60 minutes
Assets: Cards
Language: English
File Size
Posted
Updated
112.463 KB
7 Jun, 2022 @ 7:59am
22 Aug, 2022 @ 6:51pm
5 Change Notes ( view )

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Sentinels of the Multiverse Custom Deck: Emerl

Description
A dormant robot, incapable of doing much save for staring and observing...

Emerl is perhaps my most complex custom character yet, focusing on copying the effects of other player's cards - using its own memory as a resource in order to do so. After all, it takes effort to read all these sentences on these cards!

Includes a tanky and a faster playing variant. I recommend starting with the 28 health variant first to get a feel for how the mechanic works before trying the 22 health variant.
7 Comments
katewalker 12 Dec, 2023 @ 11:07am 
Here's your video! It was a short fight, but he'll be back sometime in the future. :) https://www.youtube.com/watch?v=4U3lh5i1uqI
ShadowLeo6 29 Aug, 2022 @ 1:31pm 
I can assume that the Uncontainable Destruction end of turn self-damage doesn't have a "may" on it because Emerl's not in control of it, correct? The only way to avoid self-destruction would be through help of his friends (through healing or ongoing destruction) or destroying the power himself.

Very fitting,considering Emerl's history. Thanks for the answers, Vorbis.
Elnath  [author] 29 Aug, 2022 @ 12:43pm 
1) Other people can still apply "Next Damage Taken Prevented"/"Next Damage Dealt Prevented"/"Immune to damage" effects to Emerl, and Emerl himself can apply the first two on his own to himself. The damage being fixed was to avoid most DR/DI effects from interfering with the damage, and the destruction clause is to prevent cheesing it through those specific methods.

That being said, yes, the scaling damage was an intentional interaction; in his game of origin, Emerl began to self destruct from having too powerful of an attack copied. So the scaling cost of having a bunch of cards copied is meant to play into that.

2) Also in Emerl's game of origin, a lot of Emerl's inherent moves were made to be bad. Like, you can copy other people's things, so your own are much worse to encourage patching them with other moves. That's why Strange Teachers waits an entire round to do anything; it's made to be intentionally slower than most 'destroy a thing' powers.
ShadowLeo6 28 Aug, 2022 @ 2:41am 
2)On the Strange Teachers ongoing, it's power is "At the start of the your next turn, destroy an ongoing card." I'm mostly curious as to why it was formatted this way.
ShadowLeo6 28 Aug, 2022 @ 2:41am 
Having played with the deck several time, I have to say it has become one of my favorite custom decks. So thanks for making it, Vorbis. That said, I do have two questions that I'm hoping you could answer.
Questions

1) I was going over Uncontainable Destruction and I'm now curious about the end of turn effect.
As written, "Emerl deals himself X+1 fixed Lightning damage. If no Damage is taken this way, destroy this card."

Fixed Damage means it cant' be redirected or reduced so the only way to trigger the "no damage taken" clause is with Damage prevention, given Damage Immunity cards can no longer be copied.
Self-Damage Prevention is pretty rare. So, unless you have ongoing destruction or consistent damage prevention available from one of your teammates, you are going be hit for damage every turn, with said damage increasing in scale the more you play into the deck's record mechanic.

Was this interaction intentional?
Elnath  [author] 23 Aug, 2022 @ 7:02pm 
Ah, sorry. I'm terrible at updating workshop. I'll post the gist in change notes, but the main things are nerfs to a couple cards and a change to copying in general. You can't hide your cards underneath copied cards for the sake of destruction effects, and you can't copy cards with 'Immune' in their text to prevent easy invincibility loops.
ShadowLeo6 23 Aug, 2022 @ 5:15pm 
The August 22nd change notes don't have anything in them. What was changed in the deck?