RimWorld

RimWorld

62 ratings
Combat Extended Shields - Lite Patch
   
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Mod, 1.3, 1.4
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79.987 KB
6 Jun, 2022 @ 10:01am
11 Dec, 2022 @ 9:08am
2 Change Notes ( view )

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Combat Extended Shields - Lite Patch

Description
This mod patches CE:Shields to leave only the distinctly different types of shields. Additionally, it tweaks some of the stats and updates the textures to be less pixelated.


The three roles
Buckler: while covering very few bodyparts, this shield barely hinders the wielder, in comparison to CE's Melee Shield and other alternatives. It is much sturdier due to being metallic and provides bonuses to melee parry and crit chances - something a pawn skillful in Melee can take advantage of.

Pavise: the ballistic shield equivalent for neolithic times. It is not as resilient, due to being made out of wood, but will provide much more protection than CE's Melee Shield, at the cost of hindering melee capabilities. Pavise completely covers the body and intercepts projectiles flying at man-tall height. Adjacent pawns can shoot through the shieldbearer's tile without any penalties.

Assault shield: Industrial alternative to the CE's Melee shield and a smaller sibling of the Ballistic Shield. It covers only the torso and arms but provides impressive protection against pistol and intermediate rifle calibers. Useful for both melee pawns and SMG wielders, as the penalties to aim and movement are much smaller.

With this in mind, Melee Shield still remains a decent all-rounder for hand-to-hand combat and Ballistic Shield is the best one to tank full-power rifle bullets.

Notes
The armor ratings on the preview pictures represent material range from steel to plasteel. Pavises can only be made out of wood.

In the current version of CE (v 4.6), infobox displays that shields only cover left shoulder. That is a visual-only bug. The real coverage defined in XML is:
Bucklers cover Arms and Hands.
Assault shields cover Hands, Arms, Shoulders and Torso.
Pavises cover Hands, Arms, Shoulders, Torso, Neck, FullHead and Legs.

To paint shields, Dub's Paint Shop mod is heavily recommended

Full changelog
* All shields except the afforementioned ones are removed * Buckler armor rating nerfed - From 23 mm to 6 when made of Steel (It was better than ballistic shield) * Pavise armor rating nerfed - From 3 mm to 1.5 (For comparison, melee shield had 0.5 mm) * Pavise max health increased * Tribals now spawn with Pavises and Bucklers (added TribalShield apparel tag) * Shader type changed to support masks (requires dev version of CE or update newer than 4.6) * Retexture of CE's ballistic shield was reverted, now it uses CE's textures
8 Comments
Richard Mc Nutbuster 6 Dec, 2022 @ 7:11am 
oh sweet
Keshash  [author] 6 Dec, 2022 @ 1:59am 
Doesn't change anything in mods other than CE:Shields
Keshash  [author] 6 Dec, 2022 @ 1:58am 
You can use it as is, doesn't need updating. Both mods are just item tweaks
Richard Mc Nutbuster 5 Dec, 2022 @ 4:27am 
the CE shields mod has been updated to 1,4 will this be updated to 1,4 aswell?
Richard Mc Nutbuster 20 Oct, 2022 @ 6:21am 
does this change anything (fix accordingly) the shields from vanilla expanded medieval at all?
FrostBranch 18 Jun, 2022 @ 2:24am 
Thank you very much!
zozilin 7 Jun, 2022 @ 7:21am 
Very nice
Drkrackkase435 6 Jun, 2022 @ 7:24pm 
like how you kept it realistic, not many shields that i know of can stop high calibers and if so are heavy and hinder movement. good balancing.