Space Engineers

Space Engineers

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Star Wars Clone Wars AT-TE
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2.251 MB
5 Jun, 2022 @ 7:13pm
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Star Wars Clone Wars AT-TE

Description
Star Wars : Clone Wars AT-TE or All Terrain Tactical Enforcer.

Built very close to scale.
Improved the speed from what you see in the main video.
Added a gunner for the main cannon ;)

Controls

Upper Control Seat
1-6. Manual Control of ball turrets
7. Manual Control of Main Cannon (can also use Turret Block MC)
9.OPEN / CLOSE Canopy

Lower Control Seat
1.Start Walking
2.Turn Walking ON/OFF (may start walking when turned on without the need for 1)
3.Open / CLOSE Canopy
4.Raise/Lower Rear Lift
Also has AD Steering A for left D for Right

All Turrets are AI capable, you will need to toggle the AI function on in the turret Control blocks.

Scripts

Whiplash141's MART Script https://steamproxy.net/sharedfiles/filedetails/?id=944915802&searchtext=mart
Whiplash141's TCES Script https://steamproxy.net/sharedfiles/filedetails/?id=2753791447&searchtext=tces
SioxerNikita's Precision Timers https://steamproxy.net/sharedfiles/filedetails/?id=424955427&searchtext=precision+timers

If you wish not to use scripts you can reduce all timers set to 90 down to 3 and all timers set to 30 down to 1 and it will walk pretty much the same with a small pause at the end of each cycle.

Know Issues
Sometimes the Precision Timers, timer block stops when spawned in, you may need to start it and wait about 30 seconds before starting the walk cycle.

Special Thanks to Darrel and Mir for all their help and feedback on both the build and videos.

Feel free to comment below and I hope you all enjoy =)
24 Comments
Malacanth  [author] 1 May, 2023 @ 4:20pm 
@MangyFurball Try starting the precision timers timer block again, or follow the above directions to setting it to non script mode, my test, show it worked from spawn in without having to do any of this though.
Darrel 1 May, 2023 @ 2:28pm 
walker fine blyad
MangyFurball 1 May, 2023 @ 11:31am 
I dont know if its the automations update, but all walkers that use timer blocks to automatically walk dont work.
Malacanth  [author] 8 Aug, 2022 @ 6:48pm 
@Bokune Long legs are an easy way to get more speed, 6+ legs being the most stable
Bokune 8 Aug, 2022 @ 6:38pm 
good to know I was thinking about trying to build some mechs my self but so far the only reasonably fast way I've come up with for the movement is skimmer style movement not great for this mech since it's meant to be heavy and relatively slow if I remember correctly the in universe one's top speed was only 50 or 60 mph if that but for something like an armored core gundam or knightmare frame style mech that kind of movement would be perfect you'd just need to have good gyros and bang instant fully functional and fast mech heck the only reason I haven't built one yet is A. I suck at design and B.I'm still learning the game so yeah but you might wanna give it a shot you seem like you could pull it off
Malacanth  [author] 8 Aug, 2022 @ 5:48pm 
@Bokune I tried adding mag pads to the feet to help it get grip and climb better, however, mag mags did not get a consistent enough lock to increase it's speed dramatically enough, slowing down the walk cycle helped, but then it was slow again.
Bokune 8 Aug, 2022 @ 4:13pm 
ah too bad but still love this thing tho :D just started messing around with it now
Malacanth  [author] 8 Aug, 2022 @ 3:39pm 
@Bokune Not very fast, small legs and lack of friction on regular blocks limit it.
Bokune 8 Aug, 2022 @ 8:09am 
any guess as to this things top speed
UltimateD00M 13 Jun, 2022 @ 3:17am 
Destroy the techno union ships