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Fargo's Souls Mod
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English, Chinese
Dosya Boyutu
Gönderilme
Güncellenme
51.806 MB
1 Haz 2022 @ 6:42
2 Haz @ 2:38
55 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Fargo's Souls Mod

Açıklama
Fargo's Souls Mod is a content mod that adds the powerful Enchantments and Souls accessories, as well as a variety of bosses and minibosses.
Features the Eternity Mode, a mode that reworks many parts of the game and adds exciting challenge!

If you intend to use this mod with the Calamity Mod, use the official Fargo's Souls DLC addon mod. https://steamproxy.net/sharedfiles/filedetails/?id=3044249615

Fargo Discord: https://discord.gg/Rgen4Vv
Fargo Wiki: https://fargosmods.wiki.gg


NEW UPDATE: v1.6.10.5
Eridanus: Deathray attacks +25% damage. Some attacks ignore 25% of defense.
Eridanus: Gravity vortex gives you Low Ground and infinite flight during its existence
Abominationns Presence defense reduction 20 -> 30, DR reduction 20 -> 25%
Trojan Squirrel: Tweaked snowball attack timing and speed

-Colossus Soul: Damage reduction 15 -> 10%, Extra health 100 -> 0
-Prisma Regalia base damage 160 -> 185
-Ashwood Enchant: Removed NPC effect, no longer relevant
-Removed Lunatic Cultist minion from Chalice of the Moon
-Celestial Rune attacks base damage 50 -> 65
-Enemies emitting light at night is now granted by Box of Gizmos, removed Eternity config for it

-Added default toggles to disable all Attack Effects, and all Minions. These only display if you have any of the corresponding ones.
-Added toggle for Wood Enchantment bestiary/banner completion effect
-Rebuilding the toggle menu now has a 30 tick cooldown (fixes performance issues when the menu is open)
-Added sound cooldown for Lightslinger charge sound
-Firing Lightslinger while the special shot is ready now also fires indicating pink dust
-Wizard Enchantment now works better with modded accessory slots
-Wizard Enchantment tooltip now displays "Active" and "Inactive" for effects respectively
-Rewrote Magical Bulb damage over time tooltip
-Resprited Barbarians Essence

-Fixed Mechanical Boss orb sounds not playing correctly
-Fixed outdated Necromantic Brew description
-Fixed Lihzahrd Treasure Box and Chalice tooltips not stating immunity to Lihzahrd Curse

Eternity Mode changes:
-ALL life regeneration is decreased for a few seconds after getting hit. Reduction gradually degrades.
-Berserked debuff now only makes weapons auto-use, not other items
-Brain of Confusion: Reduced damage after hit -> Halved dodge chance
-Warmth Potion: Now applies post-mitigation, giving 15% damage reduction.
-Rain lightning deals more damage to enemies
-Stardust Pillar minions now heal when the pillar heals, outside of combat

King Slime:
-Removed passive slime drops on landing
-Slime globs on special jump and from sky are larger
-Increased base jump X velocity
-Special slimes don't deal damage for 1 second after spawning
-Stops special jumping when sufficiently far past player, to avoid getting too far away for no reason

Plantera:
-Phase 2:
--DR 50% -> 40%
--Reduced outer ring projectile cout from 12 to 9 (unchanged in Masochist)
-Phase 3:
--First attack ramps up shot frequency throughout the attack (ramps up faster in Masochist Mode)
--Second attack starts shooting chakrams a bit later
--Added rest period to latter part of third attack, where she doesn't fire projectiles


NEW UPDATE - v1.6.10.3
-Fixed a WOF divide by zero error
-WOF growls when starts telegraphing world evil attack
-Fixed multiplayer Masochist boss healing not actually working in multiplayer
-Fixed Deerclops AI breaking if you teleport away then teleport back before he despawns
-Fixed True Mutant armor revive ray not having updated visuals
-Updated sounds
-Changed Magic Dagger pre-hardmode nerf from x0.5 damage to x0.66 damage/speed
-Changed Star Cloak pre-hardmode nerf from x0.5 damage to x0.33 damage and fixed not working
-Fixed Gaia set bonus secretly giving a sentry slot it shouldn't
-Fixed sound engine completely breaking during Destroyer light show attack
-Fixed Queen Bee AI breaking and doing nothing forever if you make her circle

İlk olarak tModLoader tarafından gönderildi:
Developed By Fargowilta, Terry N. Muse and Javyz
Popüler Tartışmalar Tümünü Görüntüle (55)
139
3 Ağu @ 4:52
SABİT: Reporting Bugs, Communicating, Questions, & More
2024 ***** Summer Sale
4
22 Haz @ 0:03
freezed in time bug
FIGR10000
1
24 Tem @ 20:29
Any way to disable meteorites at force of the cosmos?
[Alexey]
1.154 Yorum
silly idiot 5 Eki @ 17:38 
enchantment progression sucks

bosses are fine

instead of locking all merges to post ML, scatter them throughout

its like a book with one really good part but without any foreshadowing or hints scattered throughout, and only the end is the good part and not the start

and by the start gosh the start is gruelling for the first few hours

ex.: shadewood and ebonwood enchantments can be fused together once you get like, hellforge or tinkerer workshop
have enchantments that synergize with each other be able to be merged earlier on, and put them together later on

i am no game design specialist and i might just be some random person on the internet, but still, slowly progressing and seeing your items fuse together over time feels more satisfying than seeing that one "haha you need post ML to fuse everything you've culminated so far haha"

TLDR: dont make a zenith progression, make a terra blade progression
FlashStrike 29 Eyl @ 19:33 
champion of terra is still bugged.
Beganya 27 Eyl @ 11:14 
How does one disable the Cross-Mod Balance damage decrease that appears on some calamity items?
jpruitt2297 26 Eyl @ 13:41 
https://steamproxy.net/sharedfiles/filedetails/?id=3222493606&searchtext=luminence
This workshop mod appears to be the Luminance requirement in question. I added it and it showed next to it that fargo's souls and music mods required it.
Tigerzzz 18 Eyl @ 23:44 
Lack workshop reference of Luminance
ErolTheDestroyer 17 Eyl @ 2:03 
People here are really playing a mode that's supposed to make the game harder and complaining about it making the game harder
Atlas 16 Eyl @ 14:33 
this mod isn't even viable without calamity, the bosses are just touhou spam shit
Temu Butt Plug 15 Eyl @ 1:59 
whenever i use the mod it just removes my item descriptions and my weapon swinging animation:steamsad:
JJ's Place 6 Eyl @ 15:23 
Could you add a config to enable/disable certain effects of eternity mode? It will help increase mod compatibility. Eg being able to disable the drowning in space and reduced damage in water would no longer hinder boss fights in space and underwater in other mods.
Dr. Ivan 6 Eyl @ 3:30 
снова сломался мод, благодаря обновлению загрузчика :steamthumbsup: