XCOM 2
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Enemy Showdown: Sundowner (Metal Gear Rising)
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31 May, 2022 @ 10:48pm
25 Jun, 2022 @ 11:17am
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Enemy Showdown: Sundowner (Metal Gear Rising)

Description
"Like I said, kids are cruel. And I'm very in touch with my inner child."
For some, the new regime of ADVENT represented the dark period of the future. For others, it was an opportunity to stop being told about "war crimes-this" or "code of conduct-that".

As for XCOM in heavily modded playthroughs, it's yet another heavily armed weirdo from nowhere. Unfortunately, working for the aliens this time around.

Summary
Sundowner is a ruler-esque enemy that dual wields his customized Bloodlust swords: he can appear on missions starting at Force Level 7 and will have an increasing chance to show up on missions as time goes on. He won't appear on missions that Rulers can't appear on (or in which a Ruler is already slated to appear).

Unlike Rulers, he takes normal turns with special conditions required for him to have a chance of reacting against you outside of that. However, he can make sword attacks without it immediately ending his turn: this means that he can attack at least twice once he gets close enough to XCOM.

His health is akin to the vanilla Viper King's, and will get ruler-specific adjustments to his health values if Beta Strike or similar gameplay options are activated.

Like a ruler, his health doesn't reset across missions after you deal enough damage to him to force him to run away. Unlike a ruler, his armour *does* reset between missions, which will be explained by his below abilities and items:

The Bloodlust swords
Special swords that specialize in shredding flesh and metal alike. These do an ok amount of damage, but cause long term bleeding in units along with shredding armour points.

These are also your reward for defeating Sundowner: you get two copies of his sword into XCOM's inventory ala a ruler's corpse once he is killed.

ADVENT Cyborg
Grants him immunity to fire and poison, along with various mental effects like stun or disorient. Freeze grenades are recommended if you need to delay him.

Justice
Like the Skirmisher ability. Grapples you and then hits you with his sword.

Explosive Reactive Armour
Every time Sundowner takes an applicable attack that would be mitigated by armour (psionics and attacks that completely pierces through his armour bypass this):

1) That damage is rendered completely inert due to an ERA piece exploding. If the damage shreds armour, that still applies, but he otherwise does not take HP damage. This consumes one armour point *after* any shredding has taken place,
2) Anybody who's too close to him at the time of the ERA going off will take damage and have a small chance of being disoriented.

Specialists, psionics, and any class that can attack multiple times easily (e.g Iridar's akimbo class) are to be highly recommended if you can't afford the cost of using explosives to strip away his armour away.

Fired Up
This ability fires once Sundowner has either lost all his armour OR has taken enough HP damage. This grants Sundowner three action points per turn instead of two, and allows him to sometimes react to taking damage from XCOM. Be prepared for him suddenly attacking trying to follow up on someone.

(It also nerfs him a bit stat wise so this does not cause a guaranteed code black)


Thanks
Max and Ozy for porting over the Sundowner cosmetics.
Platinum Games for making Metal Gear Rising in the first place
41 Comments
Cowboy Calamari 16 Nov, 2023 @ 4:31am 
I just beat him for the first time the other day, one of the most exciting and glorious moments I've ever experienced in any XCOM game. One of my characters (named Tito) was spec'ed into being a tank/bruiser using RPGO, and it caused the two of them to wail on each other while Sundowner's reactive armor painted their battle in fire and smoke. When the dust settled, Tito came out the other end victorious and all the advent soldiers were routed into a retreat. Amazing mod, truly. I hope to see more like this from you in the future.
decapitateMilk 16 Jul, 2023 @ 4:53pm 
Not invincible enough, needs a buff or three.
Detetive_Da_ONI 25 Feb, 2023 @ 8:04am 
I love the part about "War crime this, code of conduct that"
Shaggoth (Ищезаяц) 20 Feb, 2023 @ 3:15pm 
too bad we can't upgrade his blades :) i'd love to see them the whole game
Shaggoth (Ищезаяц) 29 Nov, 2022 @ 6:23am 
please concider doing armstrong :D with regen and maybe 2 phases :) mgr fits there just amazing
Shaggoth (Ищезаяц) 11 Oct, 2022 @ 4:43pm 
holy shit, my team is doomed
The Seraph of Tomorrow 3 Oct, 2022 @ 10:11pm 
Nice
silverleaf1 11 Aug, 2022 @ 11:01am 
@RealtiyMachina I had this ruler evacuate in a mission even though no damage had been taken. Is this expected behavior. This ruler also regenerated health before appearing in another mission. Is this expected?
Slackboy101 5 Aug, 2022 @ 3:33pm 
@mynameactually I feel like we might get Mistral and Monsoon before that, Maybe Sam
mynameactually 1 Jul, 2022 @ 7:56pm 
I'm fucking invincible! lmao. This is awesome. Do I foresee nanomachines in the future?