A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

39 ratings
Proper Combat Mod - ToB edition
   
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Tags: mod, battle
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620.428 KB
31 May, 2022 @ 3:20pm
1 Change Note ( view )

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Proper Combat Mod - ToB edition

Description
Hi all!

This edition of my mod as always tries to slow down combat a bit, make it more immersive and slightly upgrade or iron out certain aspects of it.

-Increased missile block chance
-Small decrease to missile damage
-Small decrease to missile reload for less idle time
-Decreased unit speed
-Made unit walking speed uniform for smoother movement of whole army over battlefield
-Small increase to cavalry mass (to compesnate for smaller charge speed)
-Small increase to unit HP
-Tweaked morale penalties for more realistic feel, less units with 15% or less of alive soldiers still fighting
-More immersive melee, shorter intervals between attacks, higher amount of animations play out
-Wedge removed as its bugged and makes units using it weaker, despite what UI tells player, it especially nerfed AI units
-Unit stats display improved for readability, missile block chance added

Mod Links

[www.patreon.com]

Our Discord group can be found here: Join Discord![discord.gg]

Our new Youtube channel with guides/tutorials: Youtube

Our Facebook[www.facebook.com] with sneak peaks and previews!
24 Comments
kam2150  [author] 3 Nov, 2023 @ 2:19pm 
Shieldwall adds own, elaborate changes so both would not work together.
Laughing Forest 3 Nov, 2023 @ 12:21pm 
Might be a dumb question, but can this be used on top of Shieldwall? Love the mod
hzh 26 Feb, 2023 @ 4:48pm 
I think most missile units are over powered in vanilla total war games, but historically they were mostly used for harrassments, unless we are talking about extreme cases like the English longbow vs the armor-less scots. On the other hand, the battle of hasting was a prime example of arrows hardly did much damage to any armored targets with shields during this period. I think most total war players were spoiled by the idea of fast battles with OP missile damage, and battles end in less than 10 mins. If you look at any good historic immersion mods, they all tend to make the battle last longer and nerf the unrealistically powerful ranged units. My biggest issue with the shield wall mod was that they never really lowered the missile damage to any realistic level.
kam2150  [author] 25 Feb, 2023 @ 1:05pm 
Its work pefectly fine in game, vanilla ranged damage was just over the top.
I run campaigns with that and I still was able to do lots of casualties with ranged units only and relied a lot on them.
Sheph 25 Feb, 2023 @ 5:50am 
Kam, I see you nerfed ranged and increased shield-missile block. Why do you say "Small decrease to missile reload for less idle time". If anything, you reload times - almost all at 30 - are signficantly higher that what was selected by most modders. It is even higher than Vanilla. This mod makes projectiles almost meaningless on the battlefield.
Royal_Lifeguard 18 Sep, 2022 @ 11:50am 
That would be a massive help! I’ll send you a friend request and then message you when I’m not working and I’m at my keys if that’s okay with you?
kam2150  [author] 18 Sep, 2022 @ 11:39am 
Sure, go ahead, I can help out with files if you want.
Royal_Lifeguard 18 Sep, 2022 @ 8:09am 
@kam could I possibly implement this into my Caesar in Britannia mod please ?
kam2150  [author] 16 Sep, 2022 @ 6:02am 
It works on all difficulties.

In general there is no such thing as balance on higher difficulties as it just gives buffs to AI units so its never fair fight anyway.

If you dont want worse AI units to go toe to toe or beat your units, normal is always desired option for battles.
renetschultz 16 Sep, 2022 @ 5:46am 
This is balanced for normal difficulty right?