Total War: WARHAMMER III

Total War: WARHAMMER III

261 ratings
YinYang's Total Resize (Mods Supported)
11
3
5
2
   
Award
Favorite
Favorited
Unfavorite
graphical
Tags: mod
File Size
Posted
Updated
391.457 KB
29 May, 2022 @ 8:32pm
2 Jul @ 6:36pm
157 Change Notes ( view )

Subscribe to download
YinYang's Total Resize (Mods Supported)

In 5 collections by YinYangTW
YinYang's Multiplayer Collection
60 items
YinYang's Resize Supported Mods
78 items
Yin Yang's Core Collection
80 items
YinYang's Old World Collection (UPDATING)
103 items
Yin Yang's Current Collection
130 items
Description
Hello Hello and Welcome to my first mod in Warhammer III. I came into an issue where there were resize mods there were character mods and unlike the last two games no one had decided to bring them together. So much like everyone's favorite genocidal mad titan I've decided to do it myself.


What this mod does is resize characters (humans, dwarfs, and elves) who don't make sense being head and shoulders taller than their soldiers and brings them back down to size just like every other resize mod. However unlike those this has the added benefit of including modded Lords and Heroes as well. The best part... You don't have to be subscribed to all of those mods to use this pack. It's a resize a la cart that I made just for me... Or you... Or whoever.

PLEASE NOTE: This is not a comp mod. It is still required to add the affected mods if you want those units or characters I only make changes to their size.

Check out the collection of supported mods here:
https://steamproxy.net/sharedfiles/filedetails/?id=3028994454


For better compatibility I had to remove Extra Variants: Boyars by Snek and give it it's own mod here: https://steamproxy.net/sharedfiles/filedetails/?id=2859682862

Had to do the same for Xoudad's The Motherland which now has a submod here: https://steamproxy.net/sharedfiles/filedetails/?id=2869456276&searchtext=

I have now included my monstrous resize mod to this. Before you get alarmed it only affects a couple units and does not change balance. Let me know I don't intend to make a bunch of changes to monsters but please let me know any suggestions down below.


As of now I've only included mods that I use however I am more than happy to add mods that you all would like to see added however I don't intend to change races where it's not thematic to downsize leaders such as Greenskins Daemons or Lizardmen.

Sigmar's Heirs Karl Franz Patch https://steamproxy.net/sharedfiles/filedetails/?id=3232339956

Much like CA I can only QA my work so much before my boss (wife) tells me I have to stop. So please let me know any bugs you find and I'll try to resolve them.

CREDIT WHERE ITS DUE
First I want to thank CA for creating this wonderful (if less popular) entry to my favorite series.

I want to thank the awesome modders who actually made the above mods they do hard work while I change some values in a table.

I also want to thank my friend Emperor Rasiel who pointed me in the right direction.

And Finally I want to thank both Masked Mustachio and Venris whos mod guides helped me get started.
601 Comments
Sweethai 2 Jul @ 8:12am 
I see, sounds like a lot of work to change that, I understand what you saying and I'm grateful with the time that all people modding put into it already, I was myself trying to do it but I have never use any modding tools before and I got crazy cause everytime i was changing the size of a unit i didn't know how to change the skeleton size to keep the model follow properly the animation and don't break apart xDD and as i see thats only 1 of many things you need probably to change...
YinYangTW  [author] 27 Jun @ 11:58am 
This is actually something that I have been meaning to take a look at for some time. As I alluded to in my response to Daelin, most of what I have done is size reduction, increasing size means messing with unit balancing and animations. For example, Rhinoxes should be larger than they are in game. But changing them would require changing their mass, their hitboxes and inevitably their unit size due to them being much more powerful. I think I know all the tables to to that (big maybe) but then that opens the door to monsters and monstrous mounts of all kinds, including mods.

I would love to do it, but I have to manage it, and with IRL stuff I would end up letting you guys down. If you know anyone that would like to collaborate on a project like that I would certainly be open to helping them out though.
Sweethai 27 Jun @ 2:25am 
Hi there, thanks for the time and the improvement it is amazing! I wanted to ask, could you resize the mounts of some units? for example "cold ones" for dark elves and the prince knights of high elves they mountss are so so small any unit standing is like taller as them they should be larger too if u see the heavy armoured riders on them they look like a pony its awful xD (or do you know if there is out any mod doing this already?)
YinYangTW  [author] 26 Jun @ 1:16pm 
@Daelin I am so honored to receive your approval! I was actually inspired by your resize mod and the subsequent submod that supported all the different mods. Unfortunately when started trying to do the monsters in the same way you did, I found myself dipping into balancing and animations which would have seen me retire as well.

Seriously thank you for your support. It means a ton.
Daelin 26 Jun @ 12:52pm 
I approve of this mod, long live the Warhammer Total (Unit) Resize legacy. (cough Im a retired modder)
Lufian 24 Jun @ 4:28am 
yeah I also had a giant Karl Franz, not sure why CA had to certain heroes giant anyway
Imperator 23 Jun @ 11:52pm 
I still have giant hydras and giant kharibdyss
YinYangTW  [author] 23 Jun @ 2:46pm 
@ Imperator I don't touch those models anymore. That was a different mod of mine.

@Talos I thought I was losing my mind as well no worries. He does look a little big.
Talos 23 Jun @ 7:41am 
@YinYangTW nvm I'm just schizophrenic
Imperator 23 Jun @ 1:38am 
It's a little strange that hydras and karibdyss come back to vanilla size when the killing animation show up