Garry's Mod
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Dynamic NPC Squads
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
Tamaño
Publicado el
Actualizado el
720.713 KB
29 MAY 2022 a las 11:37 a. m.
20 JUL a las 8:49 p. m.
23 notas sobre cambios ( ver )

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Dynamic NPC Squads

En 3 colecciones creadas por StrawWagen
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Descripción
Half life 2's AI works great, for heavily scripted... linear levels....

But Garry's Mod finds the edges, NPCs just stand around, not exploring the massive maps on offer, not reinforcing their allies...

But what if they did?

What if.
The source engine's fantastic squad system was always used to it's full potential.

What if..
NPCs formed small squads...
Wandered the map...
Reinforced allies that found enemies?

What if...
They were truly, Dynamic NPC Squads?



Full feature list!
  • Npcs will chatter when they do any custom behaviour!
  • When a squad starts losing members, they'll cry for backup!
  • Entire system is based on disposition, so custom factions wont break it!
  • Idle squads will report in and do their very best to reinforce their buddies.
  • If there's no threat, squads wander as a group!
  • Everyone follows their squad leader.
  • Leaders will intentionally spread out, avoid other squads!
  • Removed grigori support.
  • Half-decent duplicator support!
  • Leaders who have lost all their buddies will throw in the towel and join someone else.
  • A "Dynsquad Goal" ( think capture point! )


All this together means that npcs will break up into little squads, constantly moving around the map!


Some Caveats
  • Works best with npcs that can join valve squads ( basically all default npcs, combine, rebels, zombies, antlions )
  • This addon doesn't directly affect actively fighting npcs ( no extra tactics in close quarters! )

Console commands
npc_dynsquads_enabled ( enables/disables the addon ) npc_dynsquads_yapping ( enables/disables the extra idle npc voicelines ) npc_dynsquads_doassaults ( idle npc reinforcing ) npc_dynsquads_dowandering ( idle npc wandering ) npc_dynsquads_developer ( enables/disables debug info ) npc_dynsquads_ignoremapcreated ( makes it ignore map npcs, stops it breaking some maps )

Github [github.com]
Discusiones populares Ver todo (22)
68
3
18 NOV a las 1:38 p. m.
Stop complaining if a couple of NPCs aren't supported.
SeasonAce
50
7 OCT a las 6:36 a. m.
Does it work with Realistic Combine Soldiers AI mod?
TROFY-KSA
16
3 JUL a las 12:33 p. m.
FIJO: FAQ
StrawWagen
720 comentarios
ArseSus70 hace 23 horas 
for some reason, I have an error in shadow stretching, and I think it's either because of your addon, or because of another one.
StrawWagen  [autor] 6 DIC a las 11:08 a. m. 
Map doesnt have ai nodes, try on gm_construct
ToRn ApArT 6 DIC a las 10:01 a. m. 
combine soldiers won move when i place a npc attack point:steamthumbsdown:
the weather channel 24 NOV a las 5:00 p. m. 
does this go welll with inpc
or nah
ZachAttackO0 20 NOV a las 3:20 a. m. 
I been using this mod since it first came out and still using it to this day, thanks for keeping it up.
Rango(2011) Starring Johnny Depp 18 NOV a las 10:37 a. m. 
anyone know maps that this works well on? so far ive only been able to get it to consistently work on the default maps
Xx_condom_eater_xX 18 NOV a las 5:00 a. m. 
whyd u turn grigori into ball
StrawWagen  [autor] 14 NOV a las 1:30 p. m. 
new description :steamhappy:
Xx_condom_eater_xX 3 NOV a las 5:03 a. m. 
poor grigori!
[SFBOT] Sgt. K. Bassiclan 27 OCT a las 6:54 a. m. 
It would be nice if we could get this to work with VJ Base SNPCs again.