XCOM 2
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Variable Force Level Increase
   
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28. maj 2022 kl. 18:50
7. aug. 2024 kl. 9:27
2 ændringsbemærkninger ( vis )

Abonner for at downloade
Variable Force Level Increase

I 2 samlinger af MrCloista
Modpocalypse: Amalgamation (Campaign 3)
509 genstande
Modpocalypse: A Perilous Requiem - streamed campaign
479 genstande
Beskrivelse
This mod is designed to be a midpoint between my older FL mods Delayed Force Increase and Unpredictable Force Level Increase in that it is neither as forgiving as the former, or as random and potentially punishing as the latter. It still represents a slight delay compared to vanilla on average.

New Values
  • Rookie/Veteran/Commander = 10-14 days. (12 days average, 2 day each way variance)
  • Legend = 16-20 days. (18 days average, 2 day each way variance).


I made this version as I have had multiple requests from people as to how to alter the numbers of the older mods to be slightly less extreme.



As usual, Thank You to RustyDios for the modpreview.

15 kommentarer
PatientLandBeaver 21. juni kl. 15:20 
Thanks! I decided to leave it and the FL eventually caught up to a nice difficulty challenge 2/3 of the way into the campaign . :)
MrCloista  [ophavsmand] 17. maj kl. 14:14 
should be fine in theory.
MrCloista  [ophavsmand] 17. maj kl. 14:06 
never tried so not sure sorry
PatientLandBeaver 17. maj kl. 11:57 
Is it okay to change these variables mid campaign? I went with your original mod and would like to reduce the delay for FL increase as I'm currently finding it a bit easy (also using Covert Infiltration mod).
Stukov81-T.TV 19. aug. 2022 kl. 5:02 
@ igoutta|G🔺 i would just use both mods together, they don't conflict in any way. alternativly use the console to add or remove a force level here and there

@ Raptor's Talon what i do is using delayed force level increase and the mods: Force Level Contral and Success-based Dynamic Force Level. You can config those however you like. Then there is also the console
MrCloista  [ophavsmand] 19. aug. 2022 kl. 0:58 
@raptors talon you can use the SetForceLevel console command. I recommend using the Force Level Display mod so you know what current fl is.

@igoutta|G that is well beyond the scope of this mod so no.
igoutta|G🔺 18. aug. 2022 kl. 23:58 
Hey, I have a request, can you made the force level timer speeds up if the mission its flawless, execlent or good, and slows down if the mission goes bad to poor, like the Dynamic mod from realitymachina https://steamproxy.net/sharedfiles/filedetails/?id=645146227 but not as punishing as that.
Raptor's Talon 23. juni 2022 kl. 14:54 
@MrCloista I don't suppose there is a way to use console commands or the mod config menu to change the force level for a mission type is there?
For example, I'm running a "multiplayer" game of War of the Chosen with Star Wars mods installed. The Party has just killed the Chosen Assassin and the Elders are beyond angry. So the Hunter has decided to stop playing around and has brought a literal army to his Chosen Assault mission. Would there be a way for me to go into the console or the mod config menu and just make the force level 20 for the one mission and then turn it back down afterwards?
MrCloista  [ophavsmand] 1. juni 2022 kl. 19:48 
makes no change to what maximumn fl is or what enemies are available then,
ku 1. juni 2022 kl. 4:56 
Is the enemy at the maximum level the same as before the mode was used?