XCOM 2
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Unpredictable Force Level Increase
   
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17 Jul, 2021 @ 8:56pm
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Unpredictable Force Level Increase

Description
This is a spiritual successor to my very first mod, Delayed Force Increase.

In comparison to that mod, this mod gives the timed Force Level Increase a large variance, to make it difficult to predict when ADVENT will increase in strength. You could get very lucky and have lots of time, or very unlucky and have far quicker increases in their Force Level.

Rookie/Veteran/Commander = 5-15 days (vanillais fixed at 10.5 days)
Legendary = 10-20 days (vanilla is fixed at 15 days)

Over the course of a full campaign the cummulative increases 'should' be fairly similar to vanilla, but it could also tend to either extreme.

It's time to pray to RNGesus ;)





Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]
14 Comments
John27 2 Apr, 2023 @ 9:52am 
Combine this with Mission Mania (it has minor bug where in the first month there's empty Guerilla Ops after the first one that can be OK'ed or CANCEL'ed without negative repercussions due to lack of Dark Events at the beginning) for better experience because there's missions more often!
Dęąth Viper 19 Oct, 2022 @ 10:48am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
MrCloista  [author] 14 Apr, 2022 @ 1:56pm 
i meant after, mistyped sorry, been a long time since i touched it.
Xenoblade Fan 14 Apr, 2022 @ 11:59am 
Ah thanks, didn't realise it was in hours since the description was in days. Love this mod, makes things slightly more realistic since life doesn't run on a strict schedule either.

And for anyone else it's NOT the number in brackets, it's the one after.
+AlienHeadquarters_ForceLevelInterval[3]=360 ;Impossible
+AlienHeadquarters_ForceLevelIntervalVariance[3]=72
=360 is base-game increase, =72 (changed from 120 this mod does usually) is variance, so 3 days either way. [3] is probably how the game finds the difficulty it should look for.
MrCloista  [author] 14 Apr, 2022 @ 11:51am 
It's in hours
MrCloista  [author] 14 Apr, 2022 @ 11:51am 
change thr variance number [the number in brackets]
Xenoblade Fan 14 Apr, 2022 @ 10:19am 
Is there any way to change the range of variance? In my campaign I want to set it to 12-18 days on Legend specifically, for a little less variance.
Stukov81-T.TV 18 Aug, 2021 @ 2:12pm 
Great Job! Once again a very interesting mod
MrCloista  [author] 15 Aug, 2021 @ 7:45am 
Mid campaign - yeah but only take effect going forward. lwotc? no idea i don't play it. assuming they haven't completely rewritten how force level works, it 'should' work, but like i said, never tested it.
Selevan 15 Aug, 2021 @ 6:52am 
Will it work mid campaign or/and for LWOTC dev 27.3 ?