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And for anyone else it's NOT the number in brackets, it's the one after.
+AlienHeadquarters_ForceLevelInterval[3]=360 ;Impossible
+AlienHeadquarters_ForceLevelIntervalVariance[3]=72
=360 is base-game increase, =72 (changed from 120 this mod does usually) is variance, so 3 days either way. [3] is probably how the game finds the difficulty it should look for.