Stormworks: Build and Rescue

Stormworks: Build and Rescue

29 valoraciones
Farlink | Combat Data-Link System
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
185.337 KB
24 MAY 2022 a las 2:12
21 DIC 2022 a las 16:35
5 notas sobre cambios ( ver )

Suscríbete para descargar
Farlink | Combat Data-Link System

Descripción
-----------------------------------------------------------------------

Introduction
Farlink is a combat datalink system based off VTOL VR's F-45 datalink system (visual update coming later).

Features
- Infinite Paintable Targets
You can infinitely lock and scan targets for Farlink to paint onto the datalink.

- Lock Any Painted Target
Any target painted in the datalink you can lock onto.
To lock a painted target you must touch a target.

- Inspect Allies & Targets
Allows you to inspect Targets & Allies by touching them.

- Paint Targets For Allies
If you have a radar and an radar to xyz, which then allows you to paint targets for friendlies.
Requirements for this feature to work are:
An old radar setup (provided on example vehicle)
Target coordinates and mass output on channel 1,X | 2,Y | 3,Z | 4,Mass

How to use
Required blocks
1x Antenna (huge or large size is preferred)
1x GPS Sensor
1x Altimeter
1x Monitor (for visual and interaction)
------------------------------------------------------------

------------------------------------------------------------

Credits
If you use this controller you agree to not claim this as your own and not to reupload this microcontroller and code.
If you use this on a creation credit is not needed only include it if you want.

------------------------------------------------------------

Special Thanks
Pinpoint Townes - Suggestions - Testing
Geesies - Graphic design - Testing
Fletch - Testing
Klaus - Testing
Semi Orbiter - Testing


------------------------------------------------------------

Enjoy!

-----------------------------------------------------------------------
21 comentarios
whitfieldathey 25 FEB 2023 a las 18:52 
am i able to use this on my awacs with the awacs dish or do i need to use the included radar setup?
Vlad  [autor] 21 DIC 2022 a las 17:37 
Also insure you're on the latest Farlink version
Vlad  [autor] 21 DIC 2022 a las 16:28 
@282 Industries,
How can me and my friends use different frequencies when fighting each other so we can be on separate teams and not all seen as friendly?

A: Change the frequency on the microcontroller, should be called "Change Frequency".

Additionally how do you "paint" the target as i can't seem to be able to?

A: To be able to paint targets you need an old radar setup, there is an example on how it is setup on the example vehicle.
Broken Salvo 20 DIC 2022 a las 15:27 
Additionally how do you "paint" the target as i can't seem to be able to?
Broken Salvo 20 DIC 2022 a las 15:22 
How can me and my friends use different frequencies when fighting each other so we can be on separate teams and not all seen as friendly?
Vlad  [autor] 26 JUN 2022 a las 10:57 
I would have to add a property to turn it on and off, I'll see if I can add that today.
Borderline Autistic 26 JUN 2022 a las 6:19 
Alright, thanks for responding, is there anyway to preserve the altitude function without using the auto-zoom? I'm fairly comfortable with Lua, but since the code is minified I'm having trouble reading it.
Vlad  [autor] 26 JUN 2022 a las 3:26 
Yes, it shares your altitude with your friendlies it's also used in range estimation, see the picture at the top.
Borderline Autistic 25 JUN 2022 a las 16:47 
Is altitude used for anything other than map zoom?
Vlad  [autor] 20 JUN 2022 a las 22:16 
It's not possible at the current moment, since I can't differentiate between targets without having mass and to calculate mass I need old radars. I may attempt to make another way to differentiate with out using mass.