Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Farlink | Combat Data-Link System
   
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185.337 KB
24 May, 2022 @ 2:12am
21 Dec, 2022 @ 4:35pm
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Farlink | Combat Data-Link System

Description
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Introduction
Farlink is a combat datalink system based off VTOL VR's F-45 datalink system (visual update coming later).

Features
- Infinite Paintable Targets
You can infinitely lock and scan targets for Farlink to paint onto the datalink.

- Lock Any Painted Target
Any target painted in the datalink you can lock onto.
To lock a painted target you must touch a target.

- Inspect Allies & Targets
Allows you to inspect Targets & Allies by touching them.

- Paint Targets For Allies
If you have a radar and an radar to xyz, which then allows you to paint targets for friendlies.
Requirements for this feature to work are:
An old radar setup (provided on example vehicle)
Target coordinates and mass output on channel 1,X | 2,Y | 3,Z | 4,Mass

How to use
Required blocks
1x Antenna (huge or large size is preferred)
1x GPS Sensor
1x Altimeter
1x Monitor (for visual and interaction)
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Credits
If you use this controller you agree to not claim this as your own and not to reupload this microcontroller and code.
If you use this on a creation credit is not needed only include it if you want.

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Special Thanks
Pinpoint Townes - Suggestions - Testing
Geesies - Graphic design - Testing
Fletch - Testing
Klaus - Testing
Semi Orbiter - Testing


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Enjoy!

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21 Comments
whitfieldathey 25 Feb, 2023 @ 6:52pm 
am i able to use this on my awacs with the awacs dish or do i need to use the included radar setup?
Vlad  [author] 21 Dec, 2022 @ 5:37pm 
Also insure you're on the latest Farlink version
Vlad  [author] 21 Dec, 2022 @ 4:28pm 
@282 Industries,
How can me and my friends use different frequencies when fighting each other so we can be on separate teams and not all seen as friendly?

A: Change the frequency on the microcontroller, should be called "Change Frequency".

Additionally how do you "paint" the target as i can't seem to be able to?

A: To be able to paint targets you need an old radar setup, there is an example on how it is setup on the example vehicle.
Broken Salvo 20 Dec, 2022 @ 3:27pm 
Additionally how do you "paint" the target as i can't seem to be able to?
Broken Salvo 20 Dec, 2022 @ 3:22pm 
How can me and my friends use different frequencies when fighting each other so we can be on separate teams and not all seen as friendly?
Vlad  [author] 26 Jun, 2022 @ 10:57am 
I would have to add a property to turn it on and off, I'll see if I can add that today.
Borderline Autistic 26 Jun, 2022 @ 6:19am 
Alright, thanks for responding, is there anyway to preserve the altitude function without using the auto-zoom? I'm fairly comfortable with Lua, but since the code is minified I'm having trouble reading it.
Vlad  [author] 26 Jun, 2022 @ 3:26am 
Yes, it shares your altitude with your friendlies it's also used in range estimation, see the picture at the top.
Borderline Autistic 25 Jun, 2022 @ 4:47pm 
Is altitude used for anything other than map zoom?
Vlad  [author] 20 Jun, 2022 @ 10:16pm 
It's not possible at the current moment, since I can't differentiate between targets without having mass and to calculate mass I need old radars. I may attempt to make another way to differentiate with out using mass.