Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Take Over Production Queue
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Type: Mod
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20. Mai 2022 um 18:20
20. Mai 2023 um 12:48
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Take Over Production Queue

In 1 Kollektion von Jewbery
野蛮 6 单人豪华套餐
16 Inhalte
Beschreibung
intelligently managed production queue

every city has a switch in production panel
reading files or quitting the game will close all switch by default

turning on the switch will intelligently take over the production queue
but cant set districts and build units automatically

will automatically update buildings and projects and automatically repair districts and buildings
low cost buildings will come first
the priority of the project is science, technology and culture
if the low power in the city, industrial projects will be the first

when the queue is full, the system will take the last item in the queue as the highest priority
to customize the loop projects
75 Kommentare
fengye 6. Sep. um 20:23 
bug反馈 我测试后发现如果城市没有区域也没有建筑可以造的时候点开托管然后点下一回合就会闪退
fengye 6. Sep. um 20:17 
为什么我一给城市开托管,然后点下一回合就闪退
Justin 15. Aug. um 0:46 
if you have the remove districts mod this will cause AI to remove some of of your stuff
Vis 24. Juni um 8:59 
Is there a way to disable defaulting to projects once buildings are complete?
Jewbery  [Autor] 14. Mai um 4:35 
启用mod 不然看不见按钮
淫贱&十三姨 7. Apr. um 1:41 
你好,找不到开关,请问在哪里?
鸦眼 4. Feb. um 2:49 
没有任何按钮啊?
Nochilll 7. Jan. um 2:47 
Very nice to keep lategame micromanagement to a minimum but it builds power plants that consume resources i need somewhere else
5ht羟色胺 4. Dez. 2023 um 1:27 
启用了这个mod,就不要同时启用任何能增加项目的mod,它会乱转项目
Xing 23. Okt. 2023 um 8:00 
与 可移除区域 共用时,可能会自己跑移除区域的项目把区域移除了