Stellaris

Stellaris

73 ratings
Orbital Ring + Habitat
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
918.848 KB
18 May, 2022 @ 9:32am
23 Apr, 2023 @ 5:47am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Orbital Ring + Habitat

Description
"This installation's research facilities are most impressive! Perhaps we'll have time to see them later."
343 Guilty Spark – Halo

This mod enables the building of orbital rings around planets with habitats and the building of habitats above worlds with orbital rings, it was originally designed to be used in conjunction with my Space Elevators mod though I have since found a better solution for that mod, however both can still be used together or independently.

I made this since while I like the new orbital rings, I didn’t want to choose between building them and orbital habitats and I suspec somet other people may feel the same way.

Compatibility
This mod should be compatible with most other mods but may interfere with other mods that modify vanilla orbital rings, it may also cause clipping issues with some modded megastructures if they are build in conjunction with orbital rings. Gigastructures is known to cause issues with this mod.

Special thanks to everyone at the Stellaris Modding Den [discord.gg] for all their help
Banner art belongs to Brad Wright [www.artstation.com]
26 Comments
Elitephoenix 6 Jan @ 3:39pm 
It doesn't work I tried it =\
Sidewinder Fang  [author] 30 Nov, 2023 @ 7:04am 
it may or may not work after the habitat update, I haven't tested it. In theory it should be work since it doesn't directly touch the habitat code but there may be complications somewhere. Might check it out when I have the time and motivation.
tolaburke 30 Nov, 2023 @ 3:51am 
Hum. With the change ti Habitats, does this even still work?
Porkenstein 28 Aug, 2023 @ 10:18pm 
@Sidewinder Fang,

Nevermind... I removed this mod and I'm still getting a crash, just in a different file. Something must be screwed up or perhaps it's a memory corruption.

[00:16:05][trigger_impl.cpp:1191]: Script Error: Invalid context switch [solar_system] from NAN Ctenophore [fleet], file: events/pre_ftl_awareness_events.txt line: 41, Scope:
type=fleet
id=16780184
random={ 0 3881278694 }
random_allowed=yes
from={
type=galactic_object
id=4294967295
random={ 0 2225976106 }
random_allowed=yes
}
Porkenstein 28 Aug, 2023 @ 10:13pm 
@Sidewinder Fang,

I'm getting a consistent CTD from this mod in the late game.

[00:07:53][trigger_impl.cpp:1191]: Script Error: Invalid context switch [orbital_defence] from BEtris Colony! [planet], file: common/megastructures/zz_15_orbital_ring_overwrite.txt line: 68, Scope:
type=planet
id=385
random={ 0 3991148998 }
random_allowed=no
from={
type=country
id=12
random={ 0 3991148998 }
random_allowed=no
}

Any idea what could be happening here? I have all of the Planetary Diversity mods installed as well. Do you know if they conflict?
EggnogInducedApathy 14 Jul, 2023 @ 6:55pm 
After some digging, you are correct, there was an unexpected mod overwrite. Thanks!
Sidewinder Fang  [author] 14 Jul, 2023 @ 12:41pm 
@EggnogInducedApathy I tested it, it works just fine, it might be another mod that's overwriting the same file.
EggnogInducedApathy 14 Jul, 2023 @ 12:29pm 
This doesn't seem to work with 3.8
Sidewinder Fang  [author] 23 Apr, 2023 @ 6:17am 
Its updated
SMmania123 22 Apr, 2023 @ 11:10pm 
Please update to 3.7