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More Archotech Garbage - standalone artifacts
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Mod, 1.3
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1.120 MB
2022년 5월 17일 오후 2시 11분
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More Archotech Garbage - standalone artifacts

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Content

This mods adds standalone versions of artifacts from More Archotech Garbage.

Though, a new one has been added and 3 old ones have been removed (for reasons like balance concerns and two of them being just bad)

List of items

The amount isn’t very large so I might as well quickly go over all of them.

  • Archotech resurrector – basically an upgraded resurrector mech serum. The revived pawn can immiediately get to work and without any future complications.

  • Psychic kill switch – works similarly vanilla psychic lances, you target a pawn and things happen to it. This one causes the target to instantly die.

  • Psychic inspiration lance – causes the target to instantly experience and inspiration. It has 5 charges.

  • Psychic stasis lance – puts the target in a stasis, preventing them from moving, bleeding and taking any damage. Pretty good for rescue and/or kidnapping operations.

  • Psychic tranquility lance – instantly resets the target’s mental state, stopping mental breaks in humanlikes and manhunting in animals (does not cure scaria). It has 3 charges.

  • Psychic terror pulser – causes an ongoing raid on the currently selected map to instantly end by forcing every hostile humanlike to flee in terror. Does not work on mechanoid raids or manhunter packs.

  • Psychic guardian pulser – upon activation it lowers any incoming damage targeting your colonists. First it sets the incoming damage multiplier to 0%, it then gradually goes back to 100% over the course of 12 in-game hours.

  • Psychic healer lance – instantly heals the target and gives full immunity to any ongoing infections or diseases. It has 3 charges.



Before resuming my work on More Archotech Garbage 2 (name not final) I want to split off anything I can into its own thing. This may or may not be the only thing that would work as a standalone thing though.
댓글 8
Zaljerem 2024년 5월 7일 오후 8시 21분 
Radixerus 2024년 2월 3일 오후 8시 10분 
psychic terror pulser is a funny concept when you're not the victim. "Alright, we've got 4 rocket launchers, mortar set up on that hill, i think we're good. Let's do one more recap of th- OOHHHHHHUUUAUAUAAAAAAAAAAAA JESUS FUCK"
Sam 2023년 7월 22일 오전 4시 55분 
1.4 pls?
MrKociak  [작성자] 2022년 11월 13일 오전 10시 45분 
@「Brainiac」 yeah, but later.
Some stuff needs fixing
「Brainiac」 2022년 11월 13일 오전 10시 15분 
1.4...?
Fizz 2022년 7월 17일 오전 8시 40분 
The Psychic healer lance doesn't work in my current mod setup (I know, I have >600 mods, so I can't exactly blame you!). The pawn didn't have any of their currently bleeding injuries healed, nor did they gain immunity to their infections or sepsis.
I have Communicable Diseases [1.3] and Diseases Overhauled as the primary culprits. I also have Expanded Prosthetics and Organ Engineering.
I have a few others including Remedies, Argon's Tribal Medicine, and MedPod that are even less likely candidates.
Of these, "More Archotech Garbage - standalone artifacts" is loaded after everything except for Remedies.
I will try to test this and get the error log this time, if it prints anything remotely related
MrBright01 2022년 5월 21일 오후 9시 13분 
Wait... You're working on a MAG2? Sweet, that's one of my favorite mods. Thanks.
Noisy Koi 2022년 5월 17일 오후 8시 54분 
noice boi