RimWorld

RimWorld

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More Archotech Garbage - standalone artifacts
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Mod, 1.3
File Size
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1.120 MB
17 May, 2022 @ 2:11pm
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More Archotech Garbage - standalone artifacts

Description
Content

This mods adds standalone versions of artifacts from More Archotech Garbage.

Though, a new one has been added and 3 old ones have been removed (for reasons like balance concerns and two of them being just bad)

List of items

The amount isn’t very large so I might as well quickly go over all of them.

  • Archotech resurrector – basically an upgraded resurrector mech serum. The revived pawn can immiediately get to work and without any future complications.

  • Psychic kill switch – works similarly vanilla psychic lances, you target a pawn and things happen to it. This one causes the target to instantly die.

  • Psychic inspiration lance – causes the target to instantly experience and inspiration. It has 5 charges.

  • Psychic stasis lance – puts the target in a stasis, preventing them from moving, bleeding and taking any damage. Pretty good for rescue and/or kidnapping operations.

  • Psychic tranquility lance – instantly resets the target’s mental state, stopping mental breaks in humanlikes and manhunting in animals (does not cure scaria). It has 3 charges.

  • Psychic terror pulser – causes an ongoing raid on the currently selected map to instantly end by forcing every hostile humanlike to flee in terror. Does not work on mechanoid raids or manhunter packs.

  • Psychic guardian pulser – upon activation it lowers any incoming damage targeting your colonists. First it sets the incoming damage multiplier to 0%, it then gradually goes back to 100% over the course of 12 in-game hours.

  • Psychic healer lance – instantly heals the target and gives full immunity to any ongoing infections or diseases. It has 3 charges.



Before resuming my work on More Archotech Garbage 2 (name not final) I want to split off anything I can into its own thing. This may or may not be the only thing that would work as a standalone thing though.
8 Comments
Radixerus 3 Feb @ 8:10pm 
psychic terror pulser is a funny concept when you're not the victim. "Alright, we've got 4 rocket launchers, mortar set up on that hill, i think we're good. Let's do one more recap of th- OOHHHHHHUUUAUAUAAAAAAAAAAAA JESUS FUCK"
Sam 22 Jul, 2023 @ 4:55am 
1.4 pls?
MrKociak  [author] 13 Nov, 2022 @ 10:45am 
@「Brainiac」 yeah, but later.
Some stuff needs fixing
「Brainiac」 13 Nov, 2022 @ 10:15am 
1.4...?
Fizz 17 Jul, 2022 @ 8:40am 
The Psychic healer lance doesn't work in my current mod setup (I know, I have >600 mods, so I can't exactly blame you!). The pawn didn't have any of their currently bleeding injuries healed, nor did they gain immunity to their infections or sepsis.
I have Communicable Diseases [1.3] and Diseases Overhauled as the primary culprits. I also have Expanded Prosthetics and Organ Engineering.
I have a few others including Remedies, Argon's Tribal Medicine, and MedPod that are even less likely candidates.
Of these, "More Archotech Garbage - standalone artifacts" is loaded after everything except for Remedies.
I will try to test this and get the error log this time, if it prints anything remotely related
MrBright01 21 May, 2022 @ 9:13pm 
Wait... You're working on a MAG2? Sweet, that's one of my favorite mods. Thanks.
Noisy Koi 17 May, 2022 @ 8:54pm 
noice boi