Stellaris

Stellaris

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Upper Limits V3.4+
   
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File Size
Posted
Updated
11.016 MB
17 May, 2022 @ 4:26am
20 May, 2022 @ 4:26am
2 Change Notes ( view )

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Upper Limits V3.4+

Description
Introduction

This mod aims to go above and beyond the normal game, allowing players to research techs above tier 5 and more!

More Info

Currently in English, French, Russian and Braz-Por. The non-english translations might be delayed.

Thanks for checking this mod out!

Mod thumbnail by Oskar Woinski! I don't own his work, but, it might be ok as long as I credit him.



Accessibility

This mod replaces 2 text file from vanilla.
02_scripted_variables_component_cost
00_tier

This shouldn't effect things much as this only changes the component cost. This is a rescale since the vanilla is very messy.

Will also almost always be save compatible, mods compatible, version stable and more. (I like my mods this way)

There is older versions of this mod you can use, they exist as Legacy versions that I will no longer maintain.
(But doesn't need to because they are made for a specific Stellaris version that will also never change)

Supporting Me

If you would like to support me.

Recuring

[www.patreon.com]

One Time
[paypal.me]
[ko-fi.com]
(Lower Tax)

Upper Limits Data Banks

Upper Limits Change Log & To Do[docs.google.com]

Component Cost Re-scale Values[docs.google.com]

Note: As I don't really have monetary gain from making mods or any kind of other benefits, expect things to be very slow. Unlike most other modders, there is really little motivation for me to do much even tho my mod's success has been similar to other modders that gains benefits.

Contributors

Localization Translators :
AngelRedX3 (French)
Тупа ded inside (Russian)
KngPig (Braz-Por)

If you would like to translate my mod, feel free to add me and message me about it.

You can check the change logs for new additions, if you are interested in making a tech tree for my mod, you are free to do so and I can link to it.

Latest Version: Upper Limits V3.12+
114 Comments
Guluere  [author] 4 Feb, 2023 @ 7:11am 
The armor value fix will not be given to V3.4, mainly because this bug only really exist if you attempt to play the mod with 3.6.
Guluere  [author] 4 Feb, 2023 @ 7:09am 
I've finished updating and uploading, it contains the fix to the armor value issue too.
https://steamproxy.net/sharedfiles/filedetails/?id=2928282382

I need people to test to see if it works, it works for me, but it is a good idea for me to get feedback from everyone else.
Guluere  [author] 4 Feb, 2023 @ 4:34am 
@Maelstrom Vortex That kind of is the plan, but it hasn't worked.
Maelstrom Vortex 4 Feb, 2023 @ 4:17am 
@Guluere I'd suggest copying the text data from your page detalis.. yank the mod.. and then reupload it entirely, see if that helps.
Guluere  [author] 3 Feb, 2023 @ 1:21pm 
The Stellaris launcher aren't able to upload it, might try it on a different pc to see if it persist.
Guluere  [author] 3 Feb, 2023 @ 12:46pm 
I am actually having trouble updating and uploading my mod, I am not sure what is causing it. I have tried a few things to resolve it, but nothing have worked...
Maelstrom Vortex 2 Feb, 2023 @ 1:30pm 
@aarnold If only steam wouldn't correct it every time you had to verify files. *sigh*
Maelstrom Vortex 2 Feb, 2023 @ 1:29pm 
@Guluere Sent you a couple bucks to try to stir you to update and fix this basic bug to make your mod workable again.
Maelstrom Vortex 29 Jan, 2023 @ 3:57pm 
@Guluere The fixes the others found, any possibility you could take a couple minutes to integrate them and re-upload? I know a lot of us would be incredibly appreciative.
aarnold 29 Jan, 2023 @ 8:17am 
OMG thank you! it totally worked!
the file is located here:
steam\steamapps\workshop\content\281990\2809238516\common\scripted_variables

the file is called:
02_scripted_variables_component_cost.txt
you merely have to change it to this:
02_scripted_variables_component_cost_UL.txt

its that simple