Barotrauma

Barotrauma

368 ratings
Medusa
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470.131 KB
15 May, 2022 @ 8:43pm
25 Aug, 2022 @ 5:08am
35 Change Notes ( view )

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Medusa

Description
Medusa
100% vanilla balanced Medium sized submarine designed for campaign, comes with adjusted bot way-points for solo play and is newbie friendly, submarine is fairly minimalistic with components so the sub has very good performance whilst maintaining nice aesthetics.

Basic Information
  • Price: 19000 mk
  • Class: Deep Diver
  • Crew Size: 2 - 10 players
  • Dimensions: 54x13 m
  • Cargo Capacity: 12
  • Horizontal Speed: 21 km/h
  • Vertical Speed: 15 km/h
  • Weapons: 2x Coilgun, 1x Railgun, 2x Turret Hardpoints, 2x Electrical Discharge Coils
  • Workbenches: Fabricator, Medical Fabricator, Deconstructor, Research Station

Features
Advanced Command Control
Located by the captains navigation terminal are various features, including:
  • Backup battery array, when switched on automatically produces power to the submarine when the reactor is off or not producing enough power, can be switched off and the charge rate adjusted if needing to recharge batteries fast.
  • Reactor lock-off for turning the reactor off and locks it so it cannot be turned on at the reactor control panel, good for when you need to save fuel and have parked the submarine on a surface ready to do some exploring outside of the submarine.
  • Timer/Clock for keeping track of time, has a pause switch and a reset button.
  • Information display at captains terminal, includes useful information like fuel amount and battery charge as well as useless information alike.
  • Mineral Sonar for easier farming.


Moonpool
A moonpool is located on the underside of ship for quick and easy access in and out of the submarine, and looks very nices, also included in the moonpool are some storage containers so you can easily loot wrecked subs and mine caves faster.


Isolation Unit
Isolation room for locking idiots and friends in or just dirty ol' clowns.


Computer Terminal
  • Easy custom lights the computer terminal allows you to input custom RGBA codes to change the entire subs lighting at once, also comes with a few presets. It's a great feature for if you want to set the feel of the sub to something more your style quick and easy.
  • Different door modes Hate auto doors? or just want a door that closes but has to be manually opened? This feature is great for setting the doors on the submarine to something more your playstyle with different modes you can turn on and off via the terminal.
  • Custom text displays above the cabinets in storage area that you can change via the terminal, to help organise your items and your crew.


Other Features
  • Fully automatic reactor which includes a kill switch in the command area and a lever to switch the ARC on and off.
  • Smart doors, can be fully automated or completely manual, comes with water detectors to prevent unnecessary flooding.
  • Each ballast has an individual lever for draining that ballast of water for easy removal of ballast flora while still leaving the submarine functional and able to move.
  • Battery charging docks near the airlocks to quickly recharge your gear when you get back from trips outside the submarine.
  • Working submarine, yes it works, very cool.
  • Includes a medusa styled respawn shuttle.
  • And much more :)

Future Plans
  • More reactor control.
  • More terminal features.
End Note
Thank you for taking your time to look at my submarine, and if there's anything you think should be added or fixed, be sure to make some suggestions/requests. And if you enjoyed this sub be sure to
195 Comments
SATANSFELCHERS 28 Aug @ 9:43pm 
this sub works fine, didnt know people were having problems. one of the few subs that has no hiccups with AI me and my friends are just about to get another sub after this one carried the game for us.
Moon-Shadow 23 Aug @ 8:43am 
The mod system also allows level 3 in shuttle size with price over 40'000 so no fixed values which submarine must or may be what.

As there are many level 3 submarines that cost less than 10,000 to launch.

And oddities level 1 and 2 that cost over 40'000, but are just standard submarines where the description doesn't even say that it would be Deep Diver, so it doesn't even have to be outdated, so it has the things that it has as Deep Diver still existed for this class was normal and the original classes but lacked.

There is also a multiplayer submarine that has multiple drones , no turrets , so not usable for single player , bots can't control drones , and it has no magnetic net to carry the drones nearby so it doesn't even do any good to put bots on these weapons as only players can move them.
Moon-Shadow 23 Aug @ 8:34am 
Wiring things in the running game is probably locked for multiplayer.

Because of the stupid traitor system that makes no real sense if there is no rescue system.

Also, mod submarines are not as easily wired as the original submarines often have things in the hull that are hard or impossible to get to in the running game, so if someone disconnects something you can't get it back.

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Deep divers are divided into levels either by size or amount of parts, and then set as a class according to weapons and speed and cargo storage, i only know that deep divers have already become every class and levels.

The only thing you would have to change is the description if level and class fit scout. / Otherwise would have to change the description in Mod, and specify class and level when saving.
Draconis🐊 22 Aug @ 11:07pm 
This is a 2022 submarine it is EXTREMELY outdated. Deep Diver is not a thing anymore, the ducts are set to non interactable and a ton of other issues. You either need to make your own custom version of this but trying to run it in 2024 just leads to problems.
Moon-Shadow 19 Apr @ 6:59am 
With the amount of comments, others have already asked what level it is, and have been answered a few times.

Problem deep diver class does not exist anymore, are now levels, no idea why he became this class and level, I was not there as there were deep divers.

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So this level 2, Scout, should be available in biome 2 in cities and the station where there is Scout.

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Bring a mechanic in the left perk tree to the last perk.

Upgrade submarines level 1 and 2 as if it were a level 3 submarine.

I play with level 1 submarines in biome 2 and higher, but only use small ones and they are rarely anything higher than level 2, and my current only level 1 submarine.
Higura Gainishigi 8 Mar @ 9:57am 
There seems to be a spot in the Engine Room that whenever running over it to get to repairs, I always trip and mostly kill myself or one of my bot crew straight dies. Not sure how to avoid or fix...
Moon-Shadow 5 Feb @ 4:53am 
Bring a mechanic in the left perk tree to the last perk.

Upgrade submarines level 1 and 2 as if it were a level 3 submarine.

I play with level 1 submarines in biome 2 and higher, but only use small ones and they are rarely anything higher than level 2, and my current only level 1 submarine.
Talion 4 Feb @ 6:40pm 
Make a Tier III version please!!
Moon-Shadow 22 Nov, 2023 @ 1:45pm 
I still have it subscribed, but haven't had a chance to look at it in the editor in the game.

I have now looked it up because I still had to activate it, otherwise my purchase list is simply too long, so it is still switched off in the game.

So it appears in the editor, and is also displayed in the list for starting a new game, of course I can not take it at a price of 19'000 because only 10'000 are possible at the start, I do not know any mod that increases the money limit.

So this level 2, Scout, should be available in biome 2 in cities and the station where there is Scout.

I have changed my "Bioms" Files, I can buy any level anywhere, there is no mod for it, and I want to change a submarine when I'm ready, and not only in biome 2 to 4 in the long run too boring if you can always take the same at the same time.
AL-EX 22 Nov, 2023 @ 5:52am 
i cant activate it in game
its not there