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MakaiTech
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Mod, 1.5
File Size
Posted
Updated
74.545 MB
10 May, 2022 @ 4:16am
17 Jul @ 1:52pm
139 Change Notes ( view )

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MakaiTech

Description

a bunch of random crap that I put in on a whim. include weapon,apparel,material and building.
created based on the lore I have lying around from my thesis project.

Github https://github.com/aranmaso/MakaiTech

[ko-fi.com]

normal description
This mod add a whole lot of new building and item span from Ultratech era to Archotech.
new material and universal fuel source(optional). and dozen of powerful weapon with unique effect.
Turret with devastating prowess, a few "bionic"
Essence system which unlock at the end of tech tree. that then combine into the Primordial Forge or crafting into weapon/apparel.


Content
2 Floor
17 Buildings
5 Turrets
4 Apparel
15 Weapons
17 Items

mod will be update as I getting new idea




new item maybe added based on active mod. or existing thing function differently.
Supported Modded material craftable by Primordial Forge
  • More Archotech Garbage
  • Science Never Stop(and TPoC addon)
  • GlitterTech
  • VFE - Mechanoid
  • Moyo - From the Depth
  • Antimatter Annihilation
  • Save Our Ship 2.
  • VFE - Ancient.
  • Bloodborne Weapon Remake
  • WVC - Core
  • Hisa Faction
  • Kurin Delux edition
  • Hellsing Ultimate
  • Project RimFactory

Recommended Mod
Un-Limited
make full use of extra stat from Celestial Steel

FAQ
Q: is this CE compatible
A: Maybe...?

Q: how do I get celestial steel to start with?
A: Celestial steel can be acquire early on(but very inefficient)by finish the first research and "craft" with fabrication bench or from Makai's Orbital Trader(very expensive)

Known Issue
-Sun Crade and Miniature Sun always show "Not connected to power"
this is due to vanilla power system. the building still work as it should
-the red error about incorrect forced miss radius is harmless. you can ignore.
-Souls Transfer is very specific. if any part of pawn name is different than the soul. including the Nickname. it will count as different pawn.
-after swap bodies. work type can be a little janky. ie. disabled work type still disabled even tho no trait forbid it. a save and reload will fix it.
-Souls normally have a stack size of 1 and shouldn't stack. if by any case you have a mod that increase stack size, put Makai_Dea_Path_Soul (the defName for soul) into an exclusion list if there is one for your stack size mod.




All the nice people in MrSamuelStreamer's discord for giving advice on modding
MrKociak for making MAG mod. it what inspired me to make my own mod.
DimonSever000 (Discord name Kaiser) for skill drain code.
Crazedmonkey231 for letting me use building animation code.
Demonlord09 for helping me fix grammar error.

legal stuff
MakaiTech is licensed under the
CC BY 4.0[creativecommons.org]
Popular Discussions View All (2)
8
1 Jun @ 1:15pm
PINNED: Primordial Forge : recipe suggestion list
Farmer Joe
3
16 Nov, 2023 @ 6:16pm
Found a bug?
Gauron
189 Comments
Espiovvv 21 Jun @ 1:27pm 
There was a page on the mod's github called "Essence of the Universe and how to get them.xml", but it's gone now, it was very convenient...
Farmer Joe  [author] 10 Jun @ 4:21am 
I've merge the fix and update it to workshop version, thank you Demonlord09 for the contribution.
Demonlord09 9 Jun @ 6:12pm 
I posted the link to it in a pull request on your Github. Let me know if it's good enough. If you're alright with it, I might edit the descriptions for the MakaiTech Psycasts mod next.
Demonlord09 9 Jun @ 4:20pm 
Okay. Posting links in the comments is apparently a bad idea. That got my account community banned for a few hours.

Maybe I can upload it to the workshop or something.
Farmer Joe  [author] 9 Jun @ 12:28pm 
@Demonlord09 you can upload to place like google drive, then I'll merge it into the mod and credit you in description
Espiovvv 1 Jun @ 9:21am 
Neclose EX: "Repulsive Meatsack" is dropped by dealing damage to the boss HAR this mod adds, 200 is needed to get your own recruited HAR.

Eveliet Race: This HAR has a bunch of abilities, the first one drops a resource called "Emet Even", you get one per use, there's a cooldown, and you need thousands of them for crafting.

Silkiera EX: A resource called "Cat Stamp" obtained from crafting recipes in a building called "Exchange Center", you need to give 3,000 weapon/apparel items to get 3K Cat Stamp to then exchange it for the HAR added by this mod and I'd love being able to just print cat stamps from the Primordial Forge.

Idhale EX: "Zohar Even" obtained from defeating the boss HAR added by this mod, each kill gives 200, after killing it 10 times you turn 2,000 of it into a key that gives you a recruited one.
Espiovvv 1 Jun @ 9:21am 
@Ros[É] I did...

@Farmer Joe Thanks for the reply! They're not crafted from vanilla materials but rather from combat and crafting, I'd love these implemented:

Idearn Race: This mod has materials dropped from destroying mechanoid structures and shredding mechanoids called "Nomos Cell", these are used to also craft "Technerelic" which are used to craft "Ideasensor" which are used to craft "Genesis reactor", these are all super grindy and I'd love being able to get them from the Primordial Forge, if you only add one of these from Ayameduki's mods then please add these materials from the "Idearn Race" mod.


I'd seriously appreciate you adding those resources from the Idearn race, and if you feel like it then please add these too, though they're less grindy so it's not as important to me (Sending two messages because I hit the character limit)
Farmer Joe  [author] 1 Jun @ 7:56am 
@Espiovvv I haven't use any of Aya's mod since 1.3, so I'm not up to date on what of their modded material is, can they be crafted from vanilla material? if so having Primo forge should make that way easier already. if not can you tell me how the resource usually earned?
Ros[É] 31 May @ 10:56pm 
@Espiovvv could always ask in the pinned discussion, that's what I did.
Espiovvv 30 May @ 2:50pm 
Bruh why did you add stuff from Beyond Our Reach but not Ayamudeki's mods?