Total War: WARHAMMER III

Total War: WARHAMMER III

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Johnny's Advanced Buildings (now with Tomb Kings)
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タグ: mod
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2.044 MB
2022年5月8日 20時51分
8月25日 20時23分
45 項目の変更履歴 ( 表示 )

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Johnny's Advanced Buildings (now with Tomb Kings)

解説
Hello!

In older total war games players were able to build important buildings that each have different effects. For example, one could build a temple complex to Hermes that improves trade faction wide, a bustling agora that secures your empire's financial future or a palace that ensures the loyalty of your subjects. In Total War Warhammer 3 these choices are less meaningful and you end up building the same buildings over and over again with only the recruitment of new units being the most important effect. No more! This mod returns important building choices to the game.

currently finished races
- kislev
- daemons of chaos
- cathay
- tzeentch
- nurgle
- slaanesh
- khorne
- ogres
- empire
- dwarfs
- vampire counts
- wood elves
- greenskins
- skaven
- norsca
- bretonnia
- high elves
- dark elves
- lizardmen
- chaos dwarfs
- beastmen
- vampire coast
- tomb kings

What is new this patch?

- new buildings for lizardmen, high elves and dark elves
- build temples to xholankha, quetzl and itzl in the most important temple cities. hexoatl is one of these cities I will leave it as an easter egg which other temple cities can have these temples. They can only be built in 4 capitals across the world.
- these temples give analagous effects from nakai's campaign mechanic including the unique army abilities.
- they have more powerful effects to reflect their rarity.
- in the future i may add other buildings like this to other races if feedback is positive.

Do you have ideas for a new building? Share them here!

https://docs.google.com/document/d/1b5Uvos7jwguQbQyv4ExI1b4O8dYsMty39gaSYZcQ-Qs/edit?usp=sharing

What does this mod do?
- adds three new end game buildings based on race. (almost done every race still WIP)
- the buildings appear in the advanced military building tree (exception of nurgle and daemon prince, see below).
- you can only build ONE of the three buildings in each tier 5 provincial capital
- choose between different thematic and loreful buildings that will help you govern your empire in the way you see fit.

Meaningful building choices:
Will the Cathayan people build a great market where visitors from hundreds of nations come to trade or a jade palace from which its dragon blooded rulers may rule over the city in shimmering splendor?

Will you choose to honor Khorne with a great arena where mortal and immortal duel endlessly in fights to the death or a massive trophy rack where the remains of once mighty champions may be offered as tribute?

Each building has different effects and you will need to choose wisely. You can only build ONE of the three building choices in each tier 5 provincial capital (there can be multiple in your empire).

Loreful buildings and thematic roleplay:
- each building was created with the lore in mind and a love for the setting
- build buildings modeled after the six circles of seduction or buildings that mirror real places in the warhammer world like the central prospekt.

What about Nurgle and Daniel?:
- Nurgle's buildings are non cyclical and found in his city defense tree. there were problems adding buildings to his advanced military tree so this is the workaround.
- Daniel (daemon prince) builds his god specific altars in the cities in which he dedicated to the corresponding god. For example, he can build the altar of ambition in a city dedicated to tzeentch.

Future plans:
- buildings for each and every race when immortal empires drops.

Compatibility:
- compatible with vast majority of mods
- let me know if you find an incompatibility

Balancing and feedback:
- balancing feedback is always welcome
- generally more money in campaigns.


Mod no worky?
- check compatibility above.
- other issues? let me know and I will attempt to fix.

[paypal.me]
Like my mods? help support my modding hobby by donating. Any donation is welcome!
429 件のコメント
Johnny  [作成者] 10月12日 18時37分 
Hi friend, as far as I know the AI never builds modded structures across any mods.
Morgul 10月11日 4時00分 
Great mod <3
Does AI also build those structures ?
Dairak Logrus 10月8日 7時50分 
thx for work man!:WHII_Death:
Johnny  [作成者] 10月7日 18時29分 
yes i am almost done a work in progress mod and then i will finally finish all races. sorry for the wait friend :steamsad:.
Dairak Logrus 10月7日 11時31分 
woc soon?)
Dairak Logrus 10月3日 13時02分 
install after 100%) thx for mod try it) hope balanced and etc)
Johnny  [作成者] 10月3日 12時39分 
only warriors of chaos left
Dairak Logrus 10月3日 12時38分 
this mod finished?
Johnny  [作成者] 9月16日 15時21分 
@Cutting Chai , hi friend I am happy you like the mod, I am almost done a WIP mod and I will resume squashing buggies soon. if a place doesnt have the buildings it is because I havent made them availible in that location yet and i will add it. for the heroes, some of the buildings still have limited options because when i created them there were only those heroes in the race. I promise to add the newer heroes to introduce more hero recruit variety. about the modded heroes, I can try to do this but may be a bit harder i will see what i can do.
Big Bad Wolf 9月14日 7時24分 
First of all, thanks for making a mod that gives me acidity. I go mad trying to figure out an optimal city build that MUST ALWAYS INCLUDE your mod buildings!
Noticed a bug where some cities of Nurgle faction (was playing as Tamurkhan) do not have the mod buildings option in the Defense building section. Can confirm this in Challenge Stone settlement.
Also can you introduce variety in the Heroes you can recruit from the 3 building types? For eg. playing as Ogre Kingdoms, 2 out of 3 buildings you can recruit Ogre Butchers and 1 as Hunters. Can you check out Calm's Ogre mod to add Bruiser heroes or even the Firemouth casters.
I believe this issue is there for a few other races.
Thanks for making a great mod!