Arma 3
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Dynamic Recon Ops ACE - Isla Nueva
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
2.572 MB
5 May, 2022 @ 1:29am
29 Oct, 2023 @ 11:08pm
12 Change Notes ( view )

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Dynamic Recon Ops ACE - Isla Nueva

In 1 collection by chazbotic
Dynamic Recon Ops ACE
130 items
Description
This is not an official port of Dynamic Recon Ops, original mission credit to
mbrdmn. This port is designed to better integrate DRO with ACE3 and requires both CBA and ACE3.

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamproxy.net/sharedfiles/filedetails/changelog/2640199506

Features
  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.

Updated Features
  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).

Special Features
  • Libertad's Wildlife composition has been used near the swamp area. Be careful of the wildlife.
  • Because the mod is still in development, the entire AIO mod is currently required rather than just the map. Once the map by itself is available, I will change this DRO port to only require the Isla Nueva map plus the Wildlife module.

Included Fixes
  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed issue with properly detecting "destroy" task objective completion.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.

How to Access ACE Arsenal
  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
19 Comments
chazbotic  [author] 5 Mar, 2023 @ 9:46am 
@HungryHedgehog
make sure settings agree with each other, if you are using ACE Medical, then disable Revive (since you will use ACE Medical instead which has it's own revive system). if you are using ACE Fatigue, then keep Stamina enabled so it can feed data to ACE Fatigue.
HungryHedgehog 5 Mar, 2023 @ 2:32am 
I have to do more testing if it's this dro or if something else broke but we had multiple animation issues with people stuck in animation and having to leave the server. Happens on spawn and when using zeus while in an animation. Anyone else got this issue too?
chazbotic  [author] 10 Jun, 2022 @ 10:16pm 
@Psycool(싸이쿨)
probably will add when i have some free time for boar, et c
Psycool(싸이쿨) 10 Jun, 2022 @ 10:11pm 
@chazbotic
When multiple animal kinds are deployed, the food chain function is automatically activated.
Sorry, It was not script.
chazbotic  [author] 10 Jun, 2022 @ 10:07pm 
@Psycool(싸이쿨)
your link just goes to a workshop collection, not a script. i can see that additional crocodile classnames are available, so i'll probably add those in a future update, but i'm not sure what you mean by "food chain script".
Psycool(싸이쿨) 10 Jun, 2022 @ 9:43pm 
I'm sorry to ask you again. Can food chain scripts be added to this scenario except for Camera Mod in this link?
https://steamproxy.net/workshop/filedetails/?id=2810647678
chazbotic  [author] 8 Jun, 2022 @ 1:42am 
@Igrik ☆
probably could, but there are many others that make DRO ports. if you would like, i encourage you to try porting DRO yourself to this map, mrbdmn has provided good instructions for the original vanilla mission for porting it and i think there are several tutorials on how to do so as well.
chazbotic  [author] 22 May, 2022 @ 3:34pm 
@Trashman
there's probably a non-ACE version already ported by someone. the "DRO ACE" versions are reliant on CBA and ACE due to many internal re-writes and cannot be easily removed.
Trashman 22 May, 2022 @ 4:37am 
Hi,
can you pleeeeeaaaseeeee make a non ACE Version of this ?
chazbotic  [author] 20 May, 2022 @ 5:12pm 
@Psycool(싸이쿨)
when HALO dropping, there should be an insertion point (drop point) spawn location. if that isn't available as a respawn location, then that might be something i can fix.

if you become zeus, you can just set a new respawn point somewhere for whatever side you're playing as.