RimWorld

RimWorld

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Save Our Ship 2 - Heat Statistics (Continued)
   
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Mod, 1.1, 1.2, 1.3
File Size
Posted
Updated
181.921 KB
4 May, 2022 @ 12:30pm
20 May @ 11:15am
2 Change Notes ( view )

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Save Our Ship 2 - Heat Statistics (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
846 items
Description

Update of Helldraggers mod
https://steamproxy.net/sharedfiles/filedetails/?id=2164286498



[dsc.gg]
[github.com]


This mod is currently unmaintained (I don't have time for modding anymore).


Need to know if your heatsinks will explode at the first battle on your new shiny space vessel?
Wanna reduce the space footprint of your 200 tiles wide and counting AC system as safely as possible?
Or maybe you just like stats and dwelving deeper in the game internal systems?

Then this mod is for you, it adds various fully dynamic and explained statistics to Save our ship 2 heat management buildings:

- Heatsinks now have a max heat output statistic.
Now you know how hot they will go once they store at least 1 unit of heat.

- Radiators now have a current and max cooling statistic. Efficiency is included in the formula.
You will now be able to check how much of those babies you need to deal with your army of heatsinks safely.



This mod is be safe to be added / removed from saves.
This mod should not have any conflicts with other mods.






None yet



Licence: MIT licence (Do whatever you want with it, I just ask for due credit)
Github: https://github.com/helldragger/SOS2-HeatStatistics


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


14 Comments
progamerbrostx 3 Jul @ 10:09am 
You really know things aren't small with the changes when the reviver of a mod depreciates it. Never seen this before...
Mlie  [author] 20 May @ 11:16am 
Giving up on this mod, I dont use SOS2 and the changes from 1.3 are too many to get through.
Starempire42 19 May @ 6:04pm 
might need an update since 1.5 sos2 came out recently
Thundercraft 24 Mar @ 10:49am 
If this mod really does not work with the experimental branch (version 1.4) of SOS2, then it sounds like we'll need to resort to using Heat statistics (Continued) in the meanwhile, until this gets updated.

Unfortunately, while it does say that it has support for "Save our ship 2 - Extensions", it says that this support is quote, "partial", and suggests using this mod, instead, for full support.
CTH2004 12 Nov, 2023 @ 1:01pm 
well, it doesn't seem to.

I might be using it wrong, but I don't think so...
CTH2004 12 Nov, 2023 @ 12:06pm 
about to try it, will tell you in a bit (if I remember :)
Allborii 21 Sep, 2023 @ 8:07am 
@CoolBreeze_75 does it work?
CoolBreeze_75 9 Sep, 2023 @ 12:15pm 
That's alright, I'll just go test it now and tell you later if it works.
Mlie  [author] 9 Sep, 2023 @ 12:02pm 
@CoolBreeze_75 No idea, sorry
CoolBreeze_75 9 Sep, 2023 @ 10:59am 
Is this compatible with the experimental branch of SOS2?