RimWorld

RimWorld

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[LTS]Maintenance
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Mod, 1.3, 1.4, 1.5
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4 May, 2022 @ 8:25am
1 Apr @ 1:59am
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[LTS]Maintenance

Description




Maintenance expands upon the game's degradation and breakdown system by providing ways to let pawns repair worn equipment such as weapons and armor through the introduction of Weapon Toolkits and Sewing Toolkits. Over time, equipment degrade with use, with faster wear on lower-quality items. Poorly maintained weapons have a chance of jamming as well, and breakdowns are now repaired using Repair Toolkits instead of components, which only require 1 component to make 5 repair kits. You can alter and toggle a lot of these behaviors in the mod settings page.

[ko-fi.com]



Don't you just hate it when that legendary armor you worked so hard to craft, fighting RNG tooth and nail, just starts to deteriorate over time? Ever wondered why you can't invest the time to fix them after putting in all that work? Why don't weapons jam when they're deteriorating? well, we have, so we added toolkits, specific toolkits are required to repair a subset of items, weapons will require Weapon Toolkits to repair, apparel will require Sewing Toolkits, and breakdowns will require Repair Toolkits to fix, poorly maintained weapons will now jam as well to further incentivize maintaining your weapons.


Breakdowns! They're expensive, too expensive. That's why we decided to change the way you repair breakdowns, breakdowns will now require Repair Toolkits, Repair Toolkits still require a component to make, but now you get to repair 5 breakdowns using just 1 component!


Of course, repairing weapons and apparel requires some knowledge in crafting, that's why we made it dependent on your pawns crafting skill on how much is repaired on said equipment, so if you find your pawn using so many repair kits just to repair their revolver from 75% to 100%, they may have a skill issue.








Compatibility list:
Partial Incompatibility list:
  • None at this moment
Incompatibility list:
  • None at this moment


Note: Any inaccuracy in the following list of translations is not our responsibility, for corrections, please contact the translator through their workshop page.


Q: How can I report bugs?
A: Comment down below, or report it over at our discord, make sure to include your player log files.

Q: Is it compatible with SOS2? It is flagges as not compatible.
A: The issue was that my mod removed the option to use components to repair their ship which causes enemy ships not to repair themselves. Now however, you can use components (toggleable in mod settings).

Q: Why can't I repair X?
A: You must have the research for said item to repair it (Toggleable in mod settings.)

Q: Can pawns repair apparel and other items on the ground?
A: No, there are other mods for that like "Mending". Pawns repair only their worn and equipped items using the "task" work type.

Q: I hate "Task" work type, why would you ever create that when you could have used Basic or Crafting?!
A: I wanted guests in quests to be able to repair their worn "Locked" items. When "all work" is disabled for some quests, pawns could no longer repair their worn items. I once had another option but then we'd remove some fine 'control' the player have over their pawns which was somewhat intrusive and people complained about that.

Q: I need help!
A: Comment down below, or join our discord. However, responses tend to be much faster on the discord

[discord.com]

ELIF_ – art
Shotty – testing

Many thanks to the folks over at Yggdrasil and Gjallarhorn for their support

Code by LTS, art by ELIF_ and everything owned by LTS. Contact LTS for any inquiries.
Rimworld is owned by Tynan Sylvester.


  • None at this moment
Popular Discussions View All (1)
3
1 Sep, 2022 @ 3:42pm
incompatibility, possibly due to workgiver bug, with HousekeeperAssistanceCat
SlippyCheeze
338 Comments
Rondson 21 Dec @ 12:38am 
Hello! Are sewing kits meant to repair items like bulletproof vests and flak vests, along with everything in between from the mods or vanilla game, so long as you have a relevant research?
LimeTreeSnake  [author] 14 Dec @ 3:30am 
How come they cannot repair it? It should be repairable by pawns as long as you have them weapon toolkits and pawn having the task job assigned. But if they cannot still repair it, then it's a bug and I'll have to look into why. Although I've not had that issue afaik.

I shall add it as optional in the future Subhuman.

Modray's suggestion is solid, I should add an option to allow switching the priority of repairs. Atm, iirc, it's percentage based. But shall look into anyhow to add more options.
Furgie 10 Dec @ 4:35pm 
one of my colonists has a persona weapon, which they are unable to repair, however it keeps taking damage the more they use it. is tthere any way to make it so it can be repaired, or make the persona weapon unable to degrade like normal weapons?
subhuman_p0s 25 Nov @ 3:24pm 
could you add an option to remove the possibility to repair? it's for a hardcore modpack, currently I have deleted all the files for repair kits manually, and it crashes my game (my fault). but it would be great if you would add such possiblity. thank you for the mod as it is
2_Modray 11 Nov @ 4:22pm 
Any way you could make pawns prioritize repairing more damaged items first? The seemingly-random way they currently do it can get frustrating in situations where you have to make them do it manually (for example, when their armor takes a lot of damage and they'd rather swap it for a fresh set than repair it).
LimeTreeSnake  [author] 5 Nov @ 6:17am 
Updated description a lil

Maintenance expands upon the game's degradation and breakdown system by providing ways to let pawns repair worn equipment such as weapons and armor through the introduction of Weapon Toolkits and Sewing Toolkits. Over time, equipment degrade with use, with faster wear on lower-quality items. Poorly maintained weapons have a chance of jamming as well, and breakdowns are now repaired using Repair Toolkits instead of components, which only require 1 component to make 5 repair kits. You can alter and toggle a lot of these behaviors in the mod settings page.
LimeTreeSnake  [author] 5 Nov @ 6:09am 
I should alter the summary a bit to better tell that, thanks for pointing it out
LimeTreeSnake  [author] 5 Nov @ 6:08am 
Yeah it does deteriorate when used, and bad weapons deteriorate faster. You can alter these settings in mod settings.
Futstub 5 Nov @ 3:51am 
Oh so this does make weapons detoriate when fired? It doesn't say so in the description (if I'm not too stupid to read, which may as well be the case).

In that case I'm absolitely happy as is! :D

Thanks for your work for the community!
LimeTreeSnake  [author] 5 Nov @ 12:52am 
Adding an option to right click on a weapon / apparel to repair it sounds legit. Would not be automatic job but to repair items that way could definitely be viable. Will look into it.