Europa Universalis IV

Europa Universalis IV

62 ratings
Peratus Balance and Flavor
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File Size
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111.667 MB
30 Apr, 2022 @ 4:06pm
25 Jan @ 6:28am
118 Change Notes ( view )

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Peratus Balance and Flavor

In 1 collection by Peratus
Peratus Mods
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Description
Discord, where we play and post changes/info: https://discord.gg/xEJzmXseFP

Wiki page: https://eu4.paradoxwikis.com/Peratus_Balance_and_Flavor

EU4 Multiplayer Subreddit: https://reddit.com/r/eu4multiplayer/

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The goal of this mod, simply put, is to make the game more enjoyable, as well as balancing all changes for both multiplayer and single player. It aims to do this by adding more provinces (over 250 so far), formables, idea groups, missions, basic game mechanics, buildings, religion, and more. Almost everything in the game is touched by this mod. I love suggestions and feedback, so please let me know in the Discord (Suggestions or Support channels). If you came here looking for a mixture of balance and flavor while not deviating *too* far from vanilla, this is the mod for you.

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For a better list of changes, check out #mod-overview on the Discord, or the Wiki.

- 250+ new provinces
- New and reworked trade nodes
- New formables
- New missions
- Reworked or improved national ideas for many nations
- Completely reworked idea groups and policies
- Reworked HRE reforms
- Better AI
- Tons of new events
- Tons of new decisions
- New buildings
- New modifiers, cultures, estates, religions, government reforms, and so on and so on. There is simply too much to put here
- TONS of small changes, such as peacing out early not costing prestige, no penalty for collecting outside of your trade node, selling crown land below 10%, provinces not starting with added autonomy, lower national focus cooldown, less "player is lagging behind, slowing down game" nonsense in MP, and so much more

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Patreon, if you like my mods ig - https://www.patreon.com/PeratusEU

Special thanks to my patrons -
French Juice (David)
Soaring Tofu (Chris)
Jaiden

As well as a thanks to ttrg for help with province splitting and balancing, and UnicornStrength for helping during some of the most tedious changes.

Credit to Mdoulos and his Ages Reformed mod for the majority of the age changes.
54 Comments
Momontoro 1 Feb @ 8:49pm 
there is a bug with the Brandenburg mission causing parts of the Mayan mission tree to be merged in.
Wolf 1 Feb @ 6:49pm 
Holy heck update.
myrogia 26 Jan @ 10:21am 
Crash when hovering over/clicking the send colonist button when I have colonists. Does not crash when no colonists. Maybe something's going wrong with global settlers calculation.
Peratus  [author] 25 Jan @ 6:30am 
Updated mod to work with latest version. Consider it an alpha test, though. I've only fixed crashing caused by launching the game and unpausing the game. I basically watched the AI play for an hour. I've also fixed a few bugs I noticed during this.
Fetus Deletus 6 Jan @ 1:18am 
Surely this mod makes a return
Peratus  [author] 27 Oct, 2024 @ 1:14pm 
Maybe
Wolf 24 Oct, 2024 @ 10:16am 
Update
Nitrate Dioxide 28 Feb, 2024 @ 9:01am 
Seems like Marines are disabled? I can't find anything on this, all I do know is that upon taking Royal Marines, I'm still unable to build them. Despite the game saying 10% of my force limit can be marines.

Any help?
Peratus  [author] 18 Jan, 2024 @ 7:40am 
Mod is updated with the patch, however I haven't released any content.
Pelicanu' 21 Dec, 2023 @ 3:01pm 
how far is the update?