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By the way the other two displays use them too.
There are only two triangles used in the top display and those are the tiny arrows at the end of both axis.
The blue body of the graph is made out of 25 semicircles.
I have a script that allows making similar stuff with resize-reposition of everything using mouse drag. I also use in-game sprite drawing script instead of Whips converter or similar. Although I'm lazy to implement data-source part because it's a hell of a scope. Maybe some day we could make your one compatible (send each screen output via IGC to the presenter script, or send each item independently) so user could re-arrange and resize stuff with mouse instead of writing complex configs.
https://www.reddit.com/r/spaceengineers/comments/v2w8xm/databound_animations_orbital_painter_and_wip
Basically you can run a rudimentary program on FSD.
You don't have to modify the FSD Script for displaying the different displays
And the sprite count isn't too high.
30 Sprites for the top display
17 Sprites for the middle display
13 Sprites for the bottom display
Do you use pre-built sprite frames and show them based on linear min-max interpolation, or build them in code for each particular view-style?