RimWorld
Ocen: 162
Resumable Job Progress
2
   
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Ulubione
Ulubione
Usuń z ulubionych
Mod, 1.3, 1.4, 1.5
Rozmiar pliku
Zamieszczono
Zaktualizowano
1.409 MB
28 kwietnia 2022 o 23:28
21 maja o 5:48
Listy zmian: 15 ( zobacz )

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Resumable Job Progress

W 1 kolekcji stworzonej przez denev
denev's RimWorld mods
Przedmioty: 5
Opis
Allows some jobs with progress bars to be resumed from the progress level at which they were canceled.

Supported Jobs
  • Smooth Wall / Smooth Floor
  • Sow Plants
  • Harvest Plants / Remove Plants
  • Chop down Trees
  • Extract Trees / Replant Trees
  • Deconstruct / Uninstall Buildings
  • Work table jobs
    • Make Stoneblocks
    • Cook Meals
    • Butcher table
    • Biofuel refinery
    • Electric smelter
    • Electric crematorium

Save Compatibility
You can add or remove this mod in any time.

Impact on performance
Almost none.

Other Mod Compatibility
Compatible
 - Common Sense
 - QualityBuilder
Partially Compatible
 - Smarter Deconstruction and Mining
  (Deconstruction work is not resumable.)
Not Compatible
 N/A
Komentarzy: 83
Adonias 20 sierpnia o 22:48 
@Crow @Winbion Check to make sure you're not also using Smarter Deconstruction and Mining, listed above. The pawn will just sit there staring. The two mods don't work together.
Crow 20 sierpnia o 20:10 
I am having the same issue as Winbion
Winbion 11 sierpnia o 23:08 
I have a problem with this mod that the pawns just stand still when they try to dismantle an structure. I have about ~295 more mods in the build, so most likely it doesn't work with one of the mods, but I'm not sure since I haven't tested it on pure vanilla
Abbyss 4 czerwca o 19:59 
are we going to see what happend to the guy in the gif someday?
denev  [autor] 21 maja o 7:00 
Solved the performance problems when a person cuts a plant. Thank you for your patience.
lol 10 maja o 22:03 
Pretty sure this mod has a lot of yet unknown incompatibilities. However, it is crucial for a survival playthrough.
Myron 19 kwietnia o 4:39 
This mode crashed my game during map generation
megabot 18 lutego o 13:43 
https://imgur.com/a/UIa4SkV
here are the performance comparisons
megabot 18 lutego o 13:40 
I would like to note that this mod causes severe performance problems, which I found out via the performance analyzer and people on the dubwise server

this is not meant to be an attack, but to say that these same people likely could help optimize the mod to be usable without extreme amounts of lag the moment a person cuts a plant
Sir Rolin 3 lutego o 8:15 
https://gist.github.com/HugsLibRecordKeeper/b8ceacc3828e20d3c8633264517ba74f

Disables the "Dialog_BeginRitual" button, disabled the harmony patch "CleanupCurrentJob_Patch.prefix" from this mod via visual Exceptions. Which immediately fixed it, but I feel like that just disables most of the mod.

I think it's cause one of my colonists was on the way to cook some food (which I realised after the fact).