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It should likely work. It'll generally work with mods that don't alter textures that is seemingly one.
Kenshi is just unoptimized. Maybe try out RE_Kenshi that generally helps load times a bit. I also have an "unlisted" mod that can be found in the KPM mod collection on the top of this page. KPM: Simplified Foliage models (Experimental)
If you need even more performance look at my other performance mods (see link above). I have a foliage model mod posted here (eventually to be replaced) that massively improves performance by optimizing foliage models.
The main problem isn't texture size but memory bandwidth. System RAM is very slow compared to dedicated VRAM. The textures need to be read from system RAM for an iGPU. Sending a file to the GPU 1/16th the size is 16x faster than the full res texture. The texture needs to be read for every particle on screen (sometimes this is a ton).
I figure if you are looking for a performance mod your computer needs all the help it can get so a moderate downgrade in visuals is more important than keeping higher resolution textures.
DDS compression is hardware based and by design is always the same size for a given texture resolution. It's the only form of texture compression supported by PC GPUs.
IE a 2048x2048 texture will always output the same file size regardless of colors used. The only way to get smaller DDS textures is to use a smaller resolution.
There is the older DXT1/BC1 DDS which is smaller in file size but doesn't support transparency so not really applicable for particles.
When Kenshi loads a PNG file it loads it to the GPU as an uncompressed texture (which is very memory heavy). This mod has pre-converted textures to DDS so when Kenshi loads the textures it loads a compressed file. The PNG files are smaller on disk but the GPU can read them so they can't be used directly and are uncompressed before being sent to GPU.