Arma 3
26 ratings
Advanced Sling Loading Refactored
   
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Data Type: Mod
Mod Type: Helicopter
File Size
Posted
Updated
83.020 KB
26 Apr, 2022 @ 11:42am
28 Mar @ 12:29pm
11 Change Notes ( view )

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Advanced Sling Loading Refactored

Description
Updated build of "Advanced Sling Loading" with keybindings and is signed.

Recent work had changed this into a client / server mod to enable the keybindings and correct a caching glitch.

From today on, it will need to be loaded on the clients and the server. I removed the push from server as that was causing erratic failures in multiplayer. This new approach should be much more consistent.

- ✓ refactor functions into client and server scripts using the CBA extended
event handlers. Mod will need to be plugged in to both the server and the
clients, but this should be cleaner for network activity and eliminate that
odd caching glitch
- ✓ Apply the multiple ropes fix
- ✓ Add the CBA keybindings to the client context

The default keybindings:

Deploy single rope
DOWN

Deploy double rope
Shift + DOWN

Deploy triple rope
Ctrl + DOWN

Retract rope (all)
UP

Extend rope (all)
RIGHT

Shorten rope (all)
LEFT

Release cargo (all)
Shift + Ctrl + LEFT
25 Comments
leonardos1978 27 Jan @ 1:14am 
Hi, after the next update, the permissions on RemoteExec stopped working, do you have any thoughts about this?
/*"ExileServer - Network message dispatch failed: Forbidden message name! Payload: [""umgsfquw"",""AdvancedSlingLoadingRemoteExecServer"",[[19ca2159600# 5821689: can_v2_f.p3d REMOTE],""ASLR_Hide_Object_Global"",false]]"
"ExileServer - Network message dispatch failed: Forbidden message name! Payload: [""umgsfquw"",""AdvancedSlingLoadingRemoteExecClient"",[[19c78ade040# 5818344: mbt_01_cannon_f.p3d REMOTE,2400],""ASLR_Rope_Set_Mass"",19c78ade040# 5818344: mbt_01_cannon_f.p3d REMOTE,true]]"*/
春日野穹 22 Nov, 2023 @ 2:21am 
How to use it?
sakaya0623 9 Sep, 2023 @ 10:48am 
cool
mwpowelllde 12 Aug, 2023 @ 3:29pm 
+1 multi ropes fixed, +1 keybindings ... -1 mixed feelings on the client server divide... that was a huge thing any of the 'Advanced' mods the fact can be loaded server side 'transparently' to any of the clients. that said, kudos the effort.
Sm0key 26 Jun, 2023 @ 6:04pm 
cheers mate.
dent  [author] 26 Jun, 2023 @ 10:20am 
Thanks for message, yeah, feel free to repack it I suppose. This will need to be on both client and server to function, but it should work find repacked I think.
Sm0key 26 Jun, 2023 @ 5:25am 
G'day, the unit I am apart of is currently looking to update from the old ASL mod to this and was wondering if it was repackable or not, if so we'll of course provide credits and the link to this mod.
Eskie 4 May, 2023 @ 1:45pm 
I tried a handful of other scenarios and it seems to be Liberation specific (Specifically Liberation RX). Perhaps a whitelist? I've added the block of code mentioned in the github page to the pbo's description.ext file with no luck. I understand if that's outside your scope, but if you have a workaround, it'd be super appreciated.
dent  [author] 4 May, 2023 @ 1:13pm 
Haven't seen that one before. I'll try and put together a test case to reproduce it.
Eskie 4 May, 2023 @ 12:49pm 
Having an issue where the options disappear from the interaction menu after a player dies for the first time. Any solutions to that? We're playing Liberation if that helps.