Hearts of Iron IV

Hearts of Iron IV

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Millennium Dawn Military Rebalance
   
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26 Apr, 2022 @ 10:41am
3 May, 2022 @ 10:32am
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Millennium Dawn Military Rebalance

Description


Millennium Dawn Military Rebalance tries to completly revamp the balance behind the official Millenium Dawn, looking more specifically into warfare, currently the mod is still WiP, meaning that I would be more than happy if you could propose ideas and critics.

Looking into warfare, a lot of things are very unbalanced, i adress some issues i've found on my own (it's still very hypothetical).

Here's a list of what has been made so far :
Land Army :
- Heavy equipment cost is slightly increased (Tank x1.5 IC)
- Less XP to design divisions (1 for battalions, 2 for support companies)
- Rebalance transport helicopters (less speed, make it a low org, low HP but high damages unit, less defence)
- Equipment changes (APCs light attack increased + early techs get more defence, more light attack for light tanks...)
- You now require 2x more MANPADs and ATGMs in most units (will increased damages though)
- Rebalanced upgrades (More stats changes, worth it)
- Anti-Air Huge Buff (In divisions, you shouldn't struggle against planes even with good AA in your divisions)
- Lowest speed reduced to 4 km/h from 8
- Planning was restored to 30% base value from 10%
- Maximum Dig in changed to 15 from 20
- Terrain attack & defence debuffs returned to vanilla values (not movement and air support, urban was unchanged)
- River crossing penalty changed to 2/3 of vanilla values from 1/2 (basically nerfed)
- Out of fuel speed changed to 40% from 70% (return to vanilla value)

Airforce :
- UAVs air attack was reduced
- Greatly reduce CAS damage overrall (divided by 2)
- Reduce Strat bombing damages (divided by 2)
- remove useless stats on certain planes (for exemple naval attack on AS fighter)
- Rework plane missions (tactical bombing won't be available on MR and Light Strikers)

Technologies :
- Rebalance efficiency cap. (vanilla total is 80% from technologies, dropped to 28%, some replaced with bombing protection, missing material efficiency and refit speed)
- Railway technologies after year 2000 will give +5% supply range for each researched

Country :
- You get efficiency cap based on your current military budget, +10% for each level, 100% in total for Total War.

A full document will be done with detailed changes and thoughts behind them when i'll consider the mod in a stable state.

What is planned in future updates :
- More impactful variants (fix missing upgrades and rebalance them, we should have 6 upgrades available for tanks, we only have 4, not actually implemented by the devs)
- Add a decision to scrap old equipment for short term production boost
- Complete land doctrines rework : more tactics and stat changes, along with changes among actual doctrines (actual doctrines are very negligeable appart from guerilla warfare)
- Better generic companies (instead of 1% bonus, 10%)
- New real design companies (or fictional ones that can be found by the player via decisions)

Compatibility :
- Version : 1.11.10
- Save : Not save compatible, do not try to continue a save with this mod enabled
- Other mod : As this mod changes a lot of files, i cannot guarantee that other mods will be 100% compatible
Popular Discussions View All (1)
5
3 May, 2022 @ 10:21am
Ideas & Suggestions
LoXyO
27 Comments
I Kneel....... 12 Mar, 2023 @ 8:01am 
cant select airgroup when using mod
TheOnionKnight 28 Dec, 2022 @ 1:07am 
has this been updated?
Acteus 22 Oct, 2022 @ 9:53pm 
oh alright then thank you tho
LoXyO  [author] 16 Oct, 2022 @ 12:48pm 
@Acteus, sorry but it's not planned right now, I've currently a lot to work on, and i consider this mod to be of secondary importance, yet i will try to update it to the current version, however i can't promise anything about crashes/bugs.
Acteus 15 Oct, 2022 @ 6:14pm 
update pls
Dank Jack 21 Aug, 2022 @ 3:34am 
great mod ty
I Kneel....... 12 Aug, 2022 @ 6:45am 
does't work needs update
LoXyO  [author] 8 Jul, 2022 @ 1:31am 
Yes it should completly work, normaly mods are compatible if the game didn't changed main version, meaning it is compatible with 1.11.*
marcorago 7 Jul, 2022 @ 8:38am 
does it work with current version?
wmcarlvz 13 Jun, 2022 @ 6:45pm 
Thx