Serious Sam 4

Serious Sam 4

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Lightning Man [Resource]
   
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Content: Enemies
File Size
Posted
Updated
33.289 MB
24 Apr, 2022 @ 3:21am
6 Jun, 2022 @ 10:20am
2 Change Notes ( view )

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Lightning Man [Resource]

Description
Lightning Man has the ability to levitate in the air and can teleport to specific locations. His attack is to fire a beam of lightning at the target. More known
from TLH used as distraction.



[.:Highlight:.]
* Unique Behaviour
* Detailed Destruction
* Weakpoints (Head)
* Netricsa

[.:Stats:.]
Base Health: 200
Projectile Damage: 21
Can be stunned


[.:How to Setup:.]
<.:Path Markers:.>
You need Path Parkers named "LightningManGuide" that are also chained




[.:Creds:.]
PikaCommando - Scripting, Netricsa message
other1, Nigmas - Providing TLH assets

Thanks to those people that was a big contribution <3


9 Comments
Struppi 6 Jun, 2022 @ 11:44am 
It is working now. Thank youn very much :)
Spy's Cr3ed  [author] 6 Jun, 2022 @ 10:22am 
Alright, now everything should be fine :chicken::steamsalty:
Spy's Cr3ed  [author] 6 Jun, 2022 @ 7:18am 
I'll check what's happening and will let you know once it's fixed
Struppi 6 Jun, 2022 @ 6:54am 
To reproduce, you could create a simple level with only a lightning man and a chapter info for you to spawn. When ingame, the lightning man will be stuck
Struppi 6 Jun, 2022 @ 6:53am 
Unfortunately, that is not the case. I tested it with a lightning man, which is not spawned but put in the level right away. Even when I spawn it at the end of the level, it does not work. At this point, 300 lines of script have already been processed and 20 Min. of gameplay have been passed
Spy's Cr3ed  [author] 6 Jun, 2022 @ 6:25am 
Alright, i forgot to mention: In case the spawning of this enemy is the first line of code in script you need to give it a time before that with Wait(Delay(0.1)) if that's not the case i'll check it later and see what can be done :chicken::chicken:
Struppi 6 Jun, 2022 @ 5:53am 
Nice work ;)

I wanted to use the lightning man in my own level and faced an issue. I want to ask kindly if you are going to fix the following issue:

In the SS4 editor, everything works fine. But ingame, the lightning man does not work for me. He is charging his lightning attack, but then, no projectile is fired. Then, he is stuck in that animation forever. The cosole shows the following error:

Lua error> [Content/SeriousSam4/Scripts/Enemies/TLH/EnemyBehavior_LightningMan.lua]:360: NULL projectile params passed to the SpawnProjectile() function

It seems that there is an issue with the projectile handling, but I have no idea why everything in the editor works fine, but ingame it throws an exception
Mbbote 25 Apr, 2022 @ 1:21am 
If the next game in the series will include this enemy then I hope his design will be changed as now he looks like a blue man in gold shorts but I have no complaints about his behavior good work!
steak jacobs 24 Apr, 2022 @ 1:33pm 
Oh hell yeah!