Stellaris
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[JP_EN]Ship Decorative Equipment
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549.516 MB
2022년 4월 23일 오후 8시 49분
2025년 10월 25일 오후 5시 12분
업데이트 노트 130개 (보기)
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[JP_EN]Ship Decorative Equipment

설명
[JP_EN]Artistic AI shipdesigns対応MOD

艦船に追加の補正を付与する「装飾装備」、
固有グラフィックを持つ各種兵装、
艦船用追加セクション、
星系基地・軌道環状施設モジュールその他を追加するmodです。

「装飾装備」自体に攻撃能力はなく、代わりに艦船を建造した際に固有の能力補正を追加します。
(※「建造時」に補正が付与されるため、設計画面では補正分の戦力値上昇が反映されません。)

「装飾装備」による補正は重複して適用されませんが、枝番のある兵装では1個1個を別の枝番兵装にすることで重複させることができます。
なお、統合力を産出するレーダー類は個数制限はありません。

固有グラフィック兵装・艦船セクションに艦種制限は設定されていないため、NSC2やRealistic Ships、その他艦種追加modなど、砲塔デザインを使用するいかなるmodのいかなる艦種とも互換性があります。

アドオンmod
SDE Addon-Origin - Warship Void Commander
(起源「ウォーシップ・ヴォイドコマンダー」を追加)

連携要素のあるmod
Magitek Shipset
[JP_EN]Midgame Crisis - Invasion of Bluesteel Storm
More Cosmogenesis Ships
[JP_EN]Assembled Iron-Core



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[JP_EN]Artistic AI shipdesigns compatible MOD


"Decorative equipment" that gives additional corrections to ships,
Various weapons with unique graphics,
additional section for ships,
It is a mod that adds a star system base / orbital ring facility module and others.

The "decorative equipment" itself has no attack ability, and instead adds a unique ability correction when building a ship.
(* Since the correction is given at the time of construction, the increase in the strength value by the correction is not reflected on the design screen.)

The "decorative equipment" correction is not applied in duplicate, but for weapons with branch numbers, you can change each one to another branch number weapon.
Can be duplicated.
There is no limit to the number of radars that produce integrated power.

There are no ship type restrictions set in the Unique Graphic Weapons/Ships section, so it is compatible with any ship type with any mods that use turret designs, such as NSC2, Realistic Ships, and other ship type addition mods.

Add-on mod
SDE Addon-Origin - Warship Void Commander
(Adds origin "Warship Void Commander")
Mod with linkage elements

Magitek Shipset
[JP_EN]Midgame Crisis - Invasion of Bluesteel Storm
More Cosmogenesis Ships
[JP_EN]Assembled Iron-Core
댓글 255
ribera1945e 2025년 10월 31일 오후 9시 58분 
Hello, I'm enjoying this mod with the mammal ship set.
I have a suggestion: would it be possible to create a visual module that would fit in with the other ship sets? Apologies if a suggestion like this has already been answered.
Cheers!
6thStrikeUnit  [작성자] 2025년 10월 14일 오전 4시 42분 
@Lowstringer
The origin trigger event has been fixed so that it only fires once per game.
Most of my other homemade mods are not designed for multiplayer, so please report any problems you encounter.
Lowstringer 2025년 10월 13일 오후 11시 27분 
So weird bug, but I am in a multiplayer save and about a few months apart from each other the ancestors legacy Event spawned 3 times and Now I have three 71st fleet harbors... I checked and I'm the only one with this Origin
commander-e 2025년 10월 12일 오전 3시 53분 
That explains it. The rest of the mod seems to still work though.
6thStrikeUnit  [작성자] 2025년 10월 12일 오전 1시 21분 
@commander-e
The missile silo program uses Deep Space Citadel code, so it cannot be used with BioGenesis versions prior to 4.0.
commander-e 2025년 10월 12일 오전 12시 58분 
Maybe it's because I'm playing on 3.14, but for some reason I can't build the Missile Silo megastructures. They can be researched, the schow up in the megastructure menu on construction ships, but they can neither be build around any type of celestial body nor in space.
Willem 2025년 9월 13일 오후 3시 11분 
@FAXUPONBOBBYSHMURDA These are all the Custom Sections available to Warships in this mod, most of them are based on the Mammalian Shipset.
FAXUPONBOBBYSHMURDA 2025년 9월 13일 오후 3시 05분 
What is the shipset used in this mod?
6thStrikeUnit  [작성자] 2025년 9월 7일 오전 3시 38분 
@greatswizard
Fixed.
greatswizard 2025년 9월 7일 오전 3시 14분 
seems like the origin where you start as a gestalt with a ship, is bugged on my end. whenever I reach the second stage, the ship dissapears.