Barotrauma

Barotrauma

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Iron Cavalry Prototype Gunship
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File Size
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1.644 MB
20 Apr, 2022 @ 7:59pm
16 May @ 7:57am
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Iron Cavalry Prototype Gunship

In 1 collection by Zyleand
Zyleand的海鲜自助餐具
10 items
Description
All Language Supported!
If you like it, please give me a thumb up! thank you!

Intro
This mod contains two vessels, the normal “Iron Cavalry” fits campaign mode and the “Iron Cavalry 2” fits PVP mode. I haven’t played PVP before so I’m not sure if it an interesting sub to play with.
Btw, this sub is definitely more powerful than any vanilla sub, so you may need other mods that increase game difficulty to rebalance it.

Background Story
After the launch of Navalon class, the engineers at Zyleand Shipyard soon realized that a huge ship with great firepower was fierce, but its large size also meant that it could not escort the convoy in the face of a nimble enemy, nor could it explore freely in the small, cramped culverts. Thus, the powerful and agile "Iron Cavalry" class gunboat was born.
As a product of the cutting-edge technology, the “Iron Cavalry” was designed to be lightweight and fitted with an experimental WARP drive. However, due to the limitation of the mass of the WARP drive, the “Iron Cavalry” had to sacrifice a its protection in exchange of firepower. It is no wonder that some people commented that "it is rather a submarine built on the gun mount than a gun installed on a submarine ".

Basic Information
Item number: 637 + 103(drone) = 740 for type1 and 625 + 103(drone) = 728 for type2
Price: both 7500mk
Size: both 22*6m
Weapon:
- type1: 1 pulse laser, 1 chain gun, 2 auto discharger coils, 1 twin-burst railgun (fixed angle), 1 fission laser main gun (fixed angle)
- type2: replace the fission laser main gun with an anti-structure main gun with limited ammo (20 shots), it fires ancient weapon instead, dealing exaggerate amount of structure damage.
Cargo: 20 crates
Max forward speed: 35km/h
Max diving speed: 18km/h
Recommended crew number: 3-6

Notable Features
Modified chain gun and pulse laser:
- Reduce the charge time for both weapon
- Chain gun fires coil gun ammo instead
- However, the power consumption is doubled and fire rate of chain gun is reduced by 33%, fire rate of pulse laser remains the same

Over-the-horizon twin-burst rail gun system and fission laser main gun with fixed angle:
- both with projectile trail indicator on sonar screen

W.A.R.P system:
- Teleport sub forward/backward a small distance along your driving direction.
- W.A.R.P system will take times to recharge itself, so it can’t be used frequently

Fast fabrication/deconstruction system inherited from Navalon , 4 times faster fabricate/deconstruct speed, lower the skill requirement to fabricate by 20%

A periscope-controlled combat drone, double click to switch between move and fire mode

Flora-proofed ballast

In type2, railgun shell will auto spawn every 20 seconds once the total railgun shell reserve is less than 2

Other mod I made
Detectable Alien materials
30 Comments
RAT FELLA 7 Apr @ 11:48am 
What the heck is a "fractal deconstruction device"
The_Big_No 23 Aug, 2023 @ 10:33pm 
Would it be okay to use the Railgun shroud design? Only the shroud, I can't make a good railgun design like this
Zyleand  [author] 22 May, 2023 @ 6:37am 
@ Я ЕБАННУТЫЙ!!! just add the sub file into the mod folder and filelist.xml
Alla Ya'fbar 21 May, 2023 @ 4:45pm 
How you add multiple ships in one mod?
𝓦𝓲𝔃𝔃 5 Jan, 2023 @ 6:15am 
The drone doesn't seem to be able to change to fire mode and the main gun on the Type ''1'' doesn't work neither, the last update probably broke it.
胜天半子古尔丹 18 Oct, 2022 @ 7:38am 
左侧船体受损之后,AI就卡在那边跳舞了……另外船头防御真的好惨:lunar2019laughingpig:一个小怪扒在船头上,哪个炮都打不到
鼠鼠来喽 12 Aug, 2022 @ 8:58am 
额主炮和无人机武器都失效了,只能看到小红点
-ElvinNoTsILLy- 16 Jul, 2022 @ 12:41am 
连射炮耗能实在太大了,而且电容器游戏内无法点击,希望能改进下
ScottishFish 24 Jun, 2022 @ 7:36am 
Hey, cool sub! I was wondering how the warp thing worked, I couldn't find it anywhere :D
Garota Fofinha 8 Jun, 2022 @ 11:29am 
bots cant fix engine, player cant too