Barotrauma

Barotrauma

270 ratings
MoreMissionsMod
2
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
341.288 KB
20 Apr, 2022 @ 11:17am
19 Jun @ 9:41am
15 Change Notes ( view )

Subscribe to download
MoreMissionsMod

Description
Makes more missions spawn at outposts and cities.

Only made for vanilla Baro, will most likely conflict with any other mod that modifies missions.
Popular Discussions View All (1)
9
21 Jun, 2022 @ 10:34am
Failed to unlock a mission with the tag "killmonstercommon": no matching missions not found.
None
117 Comments
Moon-Shadow 19 Jun @ 4:37pm 
I still have to test something and for that I have to create another save anyway.
Moon-Shadow 19 Jun @ 4:34pm 
Current save loaded.

I have befor the Update 8 1 1 3, with 2 save and load is 14 1 1 5

The game chooses as usual from a certain direction and hardly gives anything, where I have several there are paths to biome 2 for both factions, where I have 1 of each it goes back and to a dead end.

All missions are different, there are a few that are called the same but have different quantities.

At least in my current save it creates more than 10 missions.

10 is also OK for new starts, it looks like it doesn't check when giving missions whether you have one that is exactly the same, and you only get another one if they are different from the ones you have if they are the same, so saving and loading with the mod still works until you have several that are different.

I'll test this more carefully by starting a new game.
Moon-Shadow 19 Jun @ 3:18pm 
Ah, it depends on what you choose at the beginning, it's good that I mentioned in my review that you should set it to maximum, and the mod is now very important if you don't want to be bored with 3 missions where you rarely have 2 at once.

Then saving and loading somehow exceeded the limit, because before the game update I could get up to 20+ missions with the mod, which is why it was enough for me to save and load once.

The 10 maximum witht tge Mod is already stated in the Review as information that it is probably a technical limit.
Limbs  [author] 19 Jun @ 2:34pm 
Due to the way missions are randomly generated you'll run into that if it generates missions that you already have. I'm not a coder so no idea how to avoid that.

The max 10 is hardcoded into the game as far as I can tell, it's that slider you change before starting any campaign.
Moon-Shadow 19 Jun @ 1:49pm 
Just tested it and also without the mod.

With the mod, there were 2 ways, I got 9 missions divided between both ways, with saving and loading I got 1 more mission, so the mod allows you to get a maximum of 10.

Could you then make it so that there are 10 straight away, without first getting the last one with saving and loading. ?

-

Tested without the mod, 3 missions, there were only 2 ways, and so there were 2 and 1 mission.

Saving and loading, it also didn't show any information that there were new missions.
Limbs  [author] 19 Jun @ 9:49am 
Updated. Mission generation bumped up, faction missions are now also bumped up.
Moon-Shadow 18 Jun @ 1:05pm 
Still need to look at it with my Aktiv Save, if only the start is more restricted than the sectors afterwards.
Moon-Shadow 18 Jun @ 1:05pm 
Need an update.

Original you get about 1 to 3 missions, at least that was the case before I had this mod, so always save and load to get more.

With the mod you get more right away and hardly need to save and load.

Since the new update now, saving and loading should not give any additional missions, with the mod it still works, but overall there are fewer per direction than before.

Before the update I normally got 4 to 6 missions per direction, with 2 times save and load to 8 to 10

Now it comes to 3 to 4 per direction, and I do missions for the entertainment and not for the money, I also don't use the more money mod yet.

Not yet tested without mod.
TKD_Fishbord 1 Apr @ 2:12pm 
dose not work with dynamic europa
sebastian yarrik 16 Nov, 2023 @ 9:29am 
how good it's works with dynamic europa?