Arma 3
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Combat stimulators
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
398.461 KB
18 Apr, 2022 @ 2:53am
31 Aug, 2022 @ 7:29am
5 Change Notes ( view )

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Combat stimulators

Description
Requires ACE3

Adds 3 combat stims (used from ace-self interaction menu-equipment).

Meldonium: +10% move speed, -50% fatigue drain for 5 minutes. total effect time 10 minutes
AD-88:: -30% recoil, 0.5 aim precision coefficient for 3 minutes. total effect time 6 minutes
B-11N:: 80% blood loss for 3 minutes. total effect time 15 minutes

Other features:
-smooth fade of effect after stim time ends
-extended visuals if new stim applied before prev. stim effect finished
-overdose unconscious effects

Known bugs
-effect disappear if user reconnect (made for optimization in largescale mp)
-cant be used in vehicles (hope fix it next version)

For now Hand made stimulator do nothing. Will be added next patch

You can add this mod into your modpack and modify it for your own use. But original mod name and author must be kept

3 variables to tune stim length avaible: STIM_EffectTime_Meld, STIM_EffectTime_B11, STIM_EffectTime_AD (local variables. should be definde for each user, if not defined-default value=1. values greater then 1 increase duration, lesser-decrease)
Popular Discussions View All (1)
9
31 Aug, 2022 @ 8:44am
Troubleshooting and other technical questions
BENDEP
44 Comments
Marki 23 Jan @ 3:02pm 
What does hand-made stimulant do?
Isaac 9 Apr, 2023 @ 10:19pm 
Exactly. Its not like your mod.

And yeah, ACE isn't realistic with that either.
BENDEP  [author] 7 Apr, 2023 @ 2:36am 
@Isaacdevil well irl combat stims are simple "unsleep" tablets containing meth and other more modern stuff. You will not see any difference in game with any "realistic" stim

And speeking if relims: is ACE morphine/adrenalin realistic? I think irl afte morphin injection you will not be able continue combat or whatever you doing)
Isaac 6 Apr, 2023 @ 1:04am 
Very unrealistic.
GuiriGuy 25 Oct, 2022 @ 6:58am 
@BENDEP, No, I haven't. Should I? I believed, that the keys are a "signature" from the mod creator. I might be wrong
BENDEP  [author] 25 Oct, 2022 @ 3:10am 
@GuiriGuy you tried to generate a new key for addon with DSSignFile form A3Tools?
GuiriGuy 24 Oct, 2022 @ 6:34am 
Hi there, I just tried to add it to the server but it's giving a key signature error. The key and mod are added to the server, all other mods work... Any advice? Thanks beforehand
Reticuli 27 Jul, 2022 @ 6:27pm 
Be interesting to have the AI able to use street stim or khat for like a 10 minute high with advantageous properties of all those three above, then a crash afterwards with a subsequent 20 minutes of degraded speed, stamina, precision, and worsened blood loss rate. If you take another dose of it after the first 10 minutes, you get a 50% chance of postponing the combined effects (now 40 minutes of degradation in another 10 minutes) or a 50% chance of cardiac arrest. Maybe just a probability of cardiac arrest that is randomly queried every minute of running while on it, too, with more doses they've taken, the more chance of a heart attack each minute of exertion.
BENDEP  [author] 11 Jul, 2022 @ 8:28am 
@Jajoeni ofc you can
Jajoeni 10 Jul, 2022 @ 4:48pm 
is there an permission to reupload this on the steam workshop in a clan mod?