XCOM 2
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Reactive Turn Order
   
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17 Apr, 2022 @ 5:14pm
17 Apr, 2022 @ 5:42pm
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Reactive Turn Order

Description
Changes the turn order to go lost, 3rd party factions, alien, neutrals, resistance, then x-com.
This is essentially just Dystopian Turn Order but with the aliens acting after other enemy factions and accounting for 3rd party mods like the raider factions. My reasoning for having advent act later is so that the lost and other factions don't trigger alien overwatches, leaving you to still play around them.
Technically makes the game harder, but only in the case of reaction abilities.
Timers should work fine as they count down after xcom acts.

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Yellow Alert -
This mod has a config to disable yellow alerts reveal actions on the first turn as you can't play around them. If you want to disable this or just leave the config up to Yellow Alert (as I believe this mod's config will take precedence since its newer) just delete the XcomYellowAlert.ini file in this mods config folder.
4 Comments
Ypreslang  [author] 28 Apr, 2022 @ 10:15am 
Yes its for WOTC, forgot to mark it when I posted
Haite 25 Apr, 2022 @ 5:03pm 
Is this for WOTC?
I assume it is because of the Lost and Raiders, but I don't see anywhere in the description, so just confirming
Marmota 23 Apr, 2022 @ 2:15am 
I like this. Good job.
Rasa 18 Apr, 2022 @ 8:18am 
This is great! I always disliked that Advent wastes their overwatch on the lost