Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
One suggestion: Have you considered varying the contact effect on units to include poison, sundered armor, a DoT, or the debuff that cuts armor in half (the name escapes me atm)? Keeping poison attacks on lower tier units while giving higher tier units other effects would encourage the mixing of them in an army and tie into how I believe Nurgle army abilities are "charged" now. My own TWW3 modding experience is limited, so I don't know how difficult a custom contact effect would be that combines poison with armor sundering if you want higher tier units to still apply poison effects. Just some thoughts as I spread Grandfather Nurgle's joyous presents to all in the Old World. :)