tModLoader

tModLoader

434 ratings
Assorted Crazy Things
2
3
3
4
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod Features: New Content, World Gen
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
12.272 MB
17 Apr, 2022 @ 8:51am
16 May @ 6:17am
36 Change Notes ( view )

Subscribe to download
Assorted Crazy Things

Description


Assorted Crazy Things (or ACT for short) is a mod that adds... an assortment of crazy things! We've got a lot of content, most of which is incredibly unobtrusive to the game. Care has been taken to make sure that sprites, coding, and content are all satisfying, and we absolutely want to keep everything running smoothly. Our mod contains pets, fun weapons, an armor set, one boss, a bunch of accessories, and a few mechanics that will surprise you.



ACT has quite a selection of pets to choose from, ranging from humble slimes to endearing miniature enemies. Spread throughout the game's various stages, you'll find no shortage of colorful and lively pets to accompany you on your adventures. Some pets come from enemy drops, some are sold by the Traveling merchant, and some you can catch in the wild with a net or a fishing rod.

Some pets even have a special feature where they can be customized. You can find more information regarding this feature on our Pet Vanity[github.com] wiki page.





Any Terrarian knows that to survive in a harsh environment, you need to be armed to the teeth and look stylish while doing so. We have a plethora of weapons, equipment, and stylish accessories to cover you on all fronts. Carry a balloon made of cobblestone into battle, or use a slingshot to summon tiny slimes that fight for you. Wear armor made for a summoner and slam your face into enemies to deal damage, and use an assortment of candles to burn your foes with pretty colors. Struggling against an overwhelming opponent, and need that little bit of help? You'll receive consolation prizes that weaken a boss for you so that you can have a slightly easier time. There's bound to be something to catch your fancy, or at least keep you alive for just a little bit longer.



While the main focus of the mod is to provide an assortment of crazy things, that doesn't mean we're slacking on including hostile forces! We've included several enemies that can seamlessly blend in with their environments, as well as some outstanding creatures that demand your immediate attention. Though this enemy count is not high, they still make their presence known one way or another while not being so common as to drown out other spawns. We've taken great care to make sure that our enemies are polite enough to let other mobs spawn just as often. Who's to say bad guys can't be polite?

However, not all enemies are kind. Upon defeating Skeletron, your journey into the dungeon will be met with a peculiar room with a locked chest and a cage with an obscured figure. Find a way to open the secrets of this room, and experience a unique adventure in the dungeon with an unlikely and tentatitve companion.





The contents of our mod are highly modular. We have two configuration files, accessible in-game via the gear icon next to our mod when managing your mods in the Workshop -> Manage Mods menu. There are quite a few options, some of which have text on hover that will further explain what is removed if the options are toggled. There is quite a bit of content in this mod, and we recognize that some of the contents may not be interesting to everyone. So, we included these configurations so that you can pick and choose what you'd like from our mod with ease. Some features are disabled by default, so be sure to take a look at the configuration to customize your experience.



Hopefully, you will find that the content of this mod livens up your world without intruding on vanilla gameplay or modded gameplay. Consider Assorted Crazy Things to be a supplementary mod which subtly adds a bit more to the world, rather than a mod that makes its presence known with a bang. As we have a lot of content, please refer to our wiki to see all that we currently offer.

Mod Contents:
  • 16 Tiles
  • 59 NPCs, including one boss
  • 217 items, including pets, accessories, armor, and more
  • Cross-mod content with "The Amulet of Many Minions"
  • More things to come!

Cross-Mod Compatibility:
  • "The Amulet of Many Minions" : 62 of our vanity pets can be turned into minions if this mod is enabled! For more detailed information, including what each pet does when converted, please see our wiki page here[github.com].

Other Links:


If you happen to come across a problem with the mod, please report it on our Terraria Community Forums homepage or on the Steam Workshop page in the appropriate discussion page.

Localization:
If you want to add support for different languages, you are welcome to contribute localizations here: GitHub[github.com]
List of localization contributors:
* Simplified Chinese: GamMa
* Russian: GodHybrid
* Italian: Sea Noodle

Disclaimer: Italian localization is very incomplete. Currently looking for contributors to finish it
Originally posted by tModLoader:
Developed By Harblesnargits, direwolf420
Popular Discussions View All (2)
30
28 Aug, 2023 @ 11:11am
PINNED: Bugs Thread
Vlidmir Putan
25
15 May @ 12:29am
PINNED: Feedback Thread
Vlidmir Putan
161 Comments
Vlidmir Putan  [author] 30 Jun @ 2:20am 
@Hung Grandpa: The key is in a chest in the room with the cage. This info is on our wiki (found in the mod description)
Hung Grandpa 29 Jun @ 4:41pm 
How do you get the key to unlock the bird-like mini boss in the dungeon? I have googled and googled.
Embar 22 Jun @ 6:48pm 
really a mod that should be in any pack simply by how lightweight it is. We stan the mod with happy slimes, silly goblins and goober pets!!!:resmile:
Kenan 7 Jun @ 9:40pm 
Is this comatible with calamity?
riquebeckem 31 May @ 10:09pm 
Good point! That would work, as my suggestion was mainly about inventory size
Vlidmir Putan  [author] 31 May @ 3:54am 
@riquebeckem: Would it work if instead, their auto-summon on (re)spawn would work from piggy bank etc? A new item just for that sounds excessive, you also wouldn't be able to swap classes easily
riquebeckem 30 May @ 1:58pm 
Would be cool to have an item to summon the whole Gobbo squad, really like the mod btw.
Honk: Showclown 16 May @ 1:00pm 
procedurally generated slimegirls when?
Vlidmir Putan  [author] 16 May @ 6:27am 
A small update (1.4.6.3) just released which addresses some feedback from you guys! We always appreciate your input.
Next update will have some new content, stay tuned.
Yulia11 12 May @ 12:32am 
Well, can you add a config for the dolls to change their armor regardless of progression? And ability to swap between different melee and range weapons, as second last tier weapons are equally feasible as the celestial tier.