Total War: WARHAMMER III

Total War: WARHAMMER III

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祖父的荣耀——纳垢瘟疫全面增强(Grandfather's Honor——Full Enhancement of Nurgle Plagues)
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16 Apr, 2022 @ 10:14am
25 Jun @ 4:40am
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祖父的荣耀——纳垢瘟疫全面增强(Grandfather's Honor——Full Enhancement of Nurgle Plagues)

In 1 collection by shadow521
Nurgle Mods
7 items
Description
全面增强纳垢瘟疫和纳垢腐蚀,兼容一切,为所有症状重做并添加新效果(每个症状现在都有两个独特效果,赐福症状的数值翻倍)以增加多样性。由于症状本身有了冷却时间,且没有了配方及病原加成,因此对病原本身、传染概率和记瘟官的瘟疫加成进行了强化,加回了原来的部分配方效果

具体改动如下:
纳垢:战役移动距离+25%,获得接触免疫,非纳垢:战役移动距离-25%,禁止打洞和传送;
纳垢:基础军事建筑循环-1回合,高级军事建筑时间-1回合,非纳垢:建筑时间+50%,围城损耗+50%;
纳垢:远抗+20%,物抗+20%,非纳垢:爆炸伤害-50%,远程威力-25%;
纳垢:发展+50,获得体力充沛,非纳垢:发展-50,初始体力为力竭;
纳垢:纳垢腐蚀+5,传播感染数+30,非纳垢:纳垢腐蚀+5,传播感染数+30;
纳垢:武器威力+20%,获得恐怖重生(无火弱),非纳垢:武器威力-20%,特殊保护-25%;
纳垢:补员速率+20%,获得免疫损耗,非纳垢:所有部队遭受损耗,所有损耗+50%;
纳垢:近攻+10,获得狂暴,非纳垢:近攻-10,射程-35%;
纳垢:新募部队生命值+20%,获得永不战败,非纳垢:当地招募容量-2,领导力-10;
纳垢:所有建筑产值+25%,掌控力+10,非纳垢:所有建筑产值-25%,掌控力-10;
纳垢:维护费-25%,劫掠收入+50%,非纳垢:维护费+25%,劫掠收入-50%;
纳垢:魔法之风储量每回合+20,上限+40,非纳垢:魔法之风储量每回合-20,上限-40;
纳垢:绑定法术 肉体臃肿(3次),战斗治疗上限+50%,非纳垢:战斗治疗上限-50%,每秒烧血7;
纳垢:获得先锋部署,移动速度+20%,非纳垢:冲锋加成-40,移动速度-20%;
纳垢:近防+10,获得免疫侧袭,非纳垢:近防-10,质量-35%;
纳垢:护甲+40%,魔抗+25%,非纳垢:护甲-40%,魔抗-25%;
纳垢:魔法之风消耗-25%,法术冷却-30%,非纳垢:魔法之风消耗+25%,法术冷却+30%;
纳垢:建筑成本-25%,循环加速成本-35%,非纳垢:建筑成本+25%,城防补给-1000。

纳垢腐蚀和戒律:
纳垢腐蚀现在能减少敌方发展并增加他们的招募花费,此外所有戒律都增加了数值,并获得了每回合+15感染的效果。

Fully enhance Nurgle plagues and Nurgle corruption with new effects, compatible with everything,rework all of the symptoms (each symptom now includes two unique effects while the blessed one doubles the value) with more variety, adjusting the symptoms ,spreading chance and Epidemus' plague bonus since Nurgle plagues no longer has bonus from core plagues and recipes with more cooldown time. Additionally, some recipe's effects are added back.

The details are as follows:
Nurgle: campaign movement distance + 25%, gain contact immunity, non-Nurgle: campaign movement distance - 25%, disable burrowing and teleportation;
Nurgle: basic military building cycle reduced by 1 turn, advanced military building time reduced by 1 turn, non-Nurgle: building time + 50%, siege attrition + 50%;
Nurgle: missile resistance +20%, physical resistance +20%, non-Nurgle: explosive damage -35%, missile damage -25%;
Nurgle: development + 50, gain perfect vigour, non-Nurgle: development - 50, initial stamina become exhaustion;
Nurgle: Nurgle corruption + 5, spread infections + 30, non-Nurgle: Nurgle corruption + 5, spread infections + 30;
Nurgle: weapon damage +20%, gain horrible regenration(no fire weakness), non-Nurgle: weapon damage -20%, ward protection -25%;
Nascent: replenishment rate + 20%, gain immunity to attrition, non-Nascent: armies suffer attrition, all attrition increased by 50%;
Nurgle: melee attack +10, gain frenzy, non-Nurgle: melee attack -10, range -35%;
Nurgle: health of newly recruited units +20%, gain unbreakable, non-Nurgle: local recruiting capacity -2, leadership -10;
Nurgle: building income +25%, control +10, non-Nurgle: building income -25%, control -10;
Nurgle: upkeep -25%, sack income +50%, non-Nascent: upkeep +25%, sack income -50%;
Nurgle: wind of magic reserves + 20 per turn, cap + 40, non-Nurgle: wind of magic reserves -20 per turn, cap -40;
Nurgle: bound spell Flesh Abundance(three times), combat healing cap +50%, non-Nurgle: combat healing cap -50%, receive 7 direct damage per second;
Nurgle: gain vanguard deployment, movement speed +20%, non-Nurgle: charge bonus - 40, movement speed -20%;
Nurgle: melee defense +10, gain immunity to flank, non-Nurgle: melee defense -10, mass -35%;
Nascent: armor + 40%, magic resistance + 25%, non-nascent: armor -40%, magic resistance -25%;
Nurgle: winds of magic cost -25%, spell cooldown -30%, Non-Nurgle: winds of magic cost +25%, spell cooldown +30%;
Nurgle: building cost -25%, cycle rush cost -35%, non-Nurgle: building cost +25%, city defense supply -1000.


Nurgle corruption and edicts
Nurgle corruption now decreases enemy settlements' growth and increases their recruitment cost while all the edicts gain increased value while being able to provide 15 infections per turn.
82 Comments
迪亚布罗 25 May @ 6:04am 
慈父保佑?你才是慈父!!!
shadow521  [author] 16 May @ 7:43am 
减甲效果改成百分比减甲,减生命值改成每秒7烧血:steammocking:
Reduced armor now uses percentage while the effect to change health becomes receive 7 direct damage per second :steammocking:
shadow521  [author] 14 May @ 7:00am 
谢谢,慈父保佑你 :steamhappy: @leek
leek 14 May @ 5:38am 
我开始玩可汗了!再爱您一次!
shadow521  [author] 13 May @ 5:51am 
我只是调了下瘟疫效果的参数而已唉。。不至于坏档吧。。:steamsad: @Alan
Alan 10 May @ 6:51am 
啊,大佬更新了什么。。。我的档。。。
不过还是很感谢你出色的mod,慈父的瘟疫应该是核心机制而不是摆设。
Mushroom 9 May @ 11:17am 
too op but i like it
leek 7 May @ 12:52pm 
玩帝国,遇到纳垢爽死我了:winter2019joyfultearsdog:
shadow521  [author] 7 May @ 4:59am 
是我打错了 现在改过来了 感谢反馈 @空白被阳菜吃掉了
空白被阳菜吃掉了 7 May @ 4:38am 
大佬,不知道是不是BUG,领主获得《肉体臃肿》的这个瘟疫症状受到祝福后显示+1%战斗治疗上限