Space Engineers

Space Engineers

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Battlestar Galactica: Cylon encounter
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Type: Mod
Mod category: Character, NPC
Tags: NoScripts
File Size
Posted
Updated
771.213 MB
16 Apr, 2022 @ 4:24am
25 Jul @ 8:28am
60 Change Notes ( view )
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Battlestar Galactica: Cylon encounter

Description
Greetings to all colonial soldiers!
This is the Battlestar Galactica: Cylon encounter mod.

Unfortunately, the Crew Enabled mod sometimes freezes the game. That's why I integrated this function into my Mod with Mes as an experiment to see how well I can replace the Crew Enabled mod. Thus, the freezes disappeared.

-Current Cylon ships:
-Modern Cylon Raider gatling gun / autocannon
-Modern Cylon Probe Raider (it will have a function later)
-Modern Cylon Basestars
-Modern Resurrection ship
-Modern Cylon Freighters Freighter / tanker version
-(Deadlock) Cylon Cerberus Basestars
-(Deadlock) Cylon Nemesis gunship / missile version
-(Deadlock) Cylon Nemesis Old version
-(Deadlock) Phobos class Tech cylon ship (later it becomes a hacking ship)
-(Deadlock) Cylon Talon
-(Deadlock) Cylon Revenant
-(Deadlock) Cylon Arachne
-(Deadlock) Cylon Cerastes
-(Deadlock) Cylon Hidra
-(Tos) Cylon tanker

-Cylon Centurion (Sektan's Cylon npc model is integrated into the mod.
If AI enabled and Crew Enabled are activated, they will spawn on planets and ships)

-Space Bases:
-Cylon Communication array (it will have a function later)
-(BSGO) Cylon Light sentry platform (it will have a function later)
-(BSGO) Cylon Heavy sentry platform (it will have a function later)
-Colonial Space station - sale of minerals is possible - two version (it will have a function later)

When Cylon warships spawn, they only slowly move through the area until they activate the ftl drive for the next jump.
Cylon Raiders will explore the area if they spawn without a warship.

-If the range of your ship's transmitter/antenna reaches that far, they will discover and attack you.
-If they get too close to you (a few km) they notice and attack you.
-If you want to sneak away from them but you go too fast, they will also notice.

-Respawnship:
-Colonial Foundry Ship
-Colonial Celestra Ship

Both ships were owned by the Colonial Mineral Research Institute until the Second Cylon War.
Even during the war, they searched for rare mineral resources and other deposits, which is why they were able to survive the Holocaust.
They are equipped with basic mining equipment, production equipment and (if the Eat. Drink. Sleep. Repeat! mod and the Plant and Cook mod are installed) food and hand tools.


-Ship Wrecks:
Refinery Ship
Foundry Ship
Celestra Ship
Olympic Carrier several types
Prometheus Freighter

-Includes factions logos.

-Required mods:
Modular Encounter systems
Battlestar Galactica: Cylon Weapons

Other recommended mods:
- And recently a very attractive flak wall mod was released by Looterich_(AUT): Battlestar Galactica Flak Wall
- For the harder Battlestar Galactica experience i recommend this instead of shield mods : Stronger steel plate and metal grid component

- If you want more difficult challenges: HARDCORE Cylon encounter mod

The Second Cylon War is over. most of humanity was wiped out by the Cylons. The few who survived escaped under the protection of the destroyer Battlestar Galactica.
However, many research ships and mining ships are stuck in space, which searched for rare ores in the asteroid belts. They were left alone without any help or support.
These ships operated on a secret course with their beacons off due to rival mining companies.
therefore the Cylons could not find them either. . .
Due to the Cylon expansion, there are not enough Cylon ships made with new technology, so the old ships had to be added to the battle order alongside the new ones, which is why you will see so many ships from the era of the first Cylon War.
Since the Cylons believe their victory is complete, they provided their valuable mining ships, which deliver goods for the construction of new ships and bases, with little help, but if they are in trouble, help comes quickly.


Big thanks to Sektan for using the S-Cylon model !

Thanks for the likes!
I'm new to mod writing, so it's a credit to me if you like my work.

The development of the mod is going slower than expected, so I can only upload new content in small pieces.
later i want to add:
ground units, bases
NEW factions: SDU, mining companies, and secret Colonial tech companies
Some mini quests
even more ships and the continuous improvement of the current ships
and much more . . .

If you find a bug or have a suggestion for improvement please write it in the comments and if it fits into the mod and of course if I can do it :) I'll put it in.

Reading:
This mod and any data included in it may not be re-uploaded, in whole or in part, anywhere.

So say we all!