RimWorld

RimWorld

27 ratings
ArchoReactor Patch Save Our Ship 2
   
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Mod, 1.3, 1.4
File Size
Posted
Updated
103.771 KB
15 Apr, 2022 @ 11:52am
25 Oct, 2022 @ 12:14am
4 Change Notes ( view )

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ArchoReactor Patch Save Our Ship 2

Description
ArchoReactor Save Our Ship 2.
Now the antimatter reactor generates 10000000 W*days (it was 100000 W*days). 1000 fuel is enough for 40 days (it was 20 days)

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Harmony
RimWorld
DLC
HugsLib
Save Our Ship 2
ArchoReactor Patch Save Our Ship 2
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19 Comments
LeveFUN  [author] 2 Jul @ 11:14pm 
In 1.5, the energy balance was changed. The mod is not needed for the new version.
fn1ty 2 Jul @ 8:12am 
yo so the archotech reactor has no model/image not sure why but it just has no image @LeveFUN
Gwybdolin 21 May @ 6:53am 
SOS 2 is available at 1.5 now. i guess you can update
DripChecker1991 27 Apr @ 2:03am 
Afraid not from what I have seen, truly a womp womp moment
LeveFUN  [author] 26 Apr @ 9:22pm 
Is SOS 2 out at 1.5?
short 5357 26 Apr @ 6:54pm 
1.5?
LeveFUN  [author] 23 Aug, 2022 @ 3:12am 
E=m*c^2
1 kg of matter + 1 kg of antimatter = 180000000000000000 J = 2050 bobms Fat man dropped on Nagasaki
千雫长雨 23 Aug, 2022 @ 2:48am 
Isn't the electricity generated a little too much, or is it reduced by half?
Slickcharms 17 Jun, 2022 @ 8:11pm 
Ahh, I need to find the Archotech spore first. Good mod but you really should add more info in the description to help simple folk like me figure it out.
LeveFUN  [author] 16 Jun, 2022 @ 10:42pm 
1) The mod does not add a new reactor. The new reactor appeared in SOS 2.5.
2) In the construction menu, right-click on a conventional reactor and select archo.
3) To build an archo reactor, it must be studied. There is a whole branch of "Archotech" technologies