Arma 3
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[SP/CO12] The Forgotten Few 2 (RU/TK)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
22.215 MB
15 Apr, 2022 @ 6:00am
7 Nov, 2023 @ 8:24am
10 Change Notes ( view )

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[SP/CO12] The Forgotten Few 2 (RU/TK)

In 1 collection by KingN
The Forgotten Few 2 Collection
18 items
Description
Dynamic Single-Scenario Campaign / Single Mission for SP and MP


The Forgotten Few 2 is the successor to the original Arma 2 Dynamic Campaign The Forgotten Few for Arma 3, with new and extended features, new content and improved scripting.

Features
- Play as the Platoon Commander of a quick reaction special force
- Dynamic Campaign with progress measured in progress points
- Optionally a Single-scenario mission of your choice
- Plan your missions and execute them from the insertion to extraction
- Ambient enemies and civilians
- Single-player or Co-op in multiplayer
- Attention to detail
- Unlimited replayability
- Available in different versions, please see the authors collection

This Version
This version uses mods. For required mods please see the Mod dependancy list.

Side: Russian Federation
Terrain: Takistan

Player Factions:
- Spetsnaz: VDV Special Detachment (Desert)

Enemy Factions:
- Middle Eastern Insurgents
- Eastern European Separatists (Arid)
- Western PMC
- US Armed Forces

Optional/Supported Mods
- Alternative RHS libraries by loading RHSAFRF+RHSUSAF+RHSGREF+RHSSAF
- ACE3
- ACRE2

Forum
Bohemia Interactive Forums[forums.bistudio.com]
10 Comments
SRB-Mickyy 28 Apr @ 2:35pm 
Hi,
Really great thing you made here, love it... good job :)

I need advice. I gave to my AI 'Metis' gun and tripod, but I have no clue how to order them to place it on ground. Someone can let me know? :)
Overlord Zorn 5 Feb @ 1:56pm 
gotcha thx
KingN  [author] 3 Feb @ 2:06pm 
@Overlord Zorn Yes, CUP is always needed for some essential assets
Overlord Zorn 2 Feb @ 10:51am 
If using RHS, will the mission remain its dependency for CUP vic/unit/weapons?
Magikarp 18 Oct, 2023 @ 9:59am 
Comrade this is really great but can you add 1990's spetsnaz to this? This would make a good Soviets vs Mujaheeddin scenario.
YipMan 31 Mar, 2023 @ 4:03pm 
Hey King ! This looks amazing!

I am the developer of Soldier FSM and the upcoming Chain Of COmmand.
It looks like you are to some extent heading in the same direction as we.
I'd like to ask you concider joining forces in one way or another.
Contact me if you want to know more :)
Vint 14 Nov, 2022 @ 2:41pm 
Well yeah. I see amount of work you've put into this mod and it really works just great (as far as I've tested). All the menus, the map generation etc - it's great. But yeah, AI being AI
KingN  [author] 14 Nov, 2022 @ 9:25am 
@Wilk_w_P63 The mission is both for SP and 12 player coop. For the next update I've made an improvement on AI driving when choosing ground insertion. If the vehicle get teleported nearby safe pos if the AI get's stuck but otherwise the AI just is what it is.
Vint 13 Nov, 2022 @ 5:59pm 
Would be cool if AI won't be retarded like dog with Down syndrom.
"Keep it quite" - AI runs into enemy cause yes lmao.
or inserting BTR rammed fence and got stuck. Had to call it off.
Other AI mag dumped enemy and missed at 2 metres and died.
I told them to rush but 2nd AI went prone in the open and got hit and died.

And all of it during my 1st mission :).
Would be nice for COOP but not as Single player. I mean, there is nothing wrong with mod itself (it's really good once you get hand of it) but the friendly AI is incredibly dumb.
Liberty_Valance 22 Sep, 2022 @ 1:10pm 
no save option and to complicated to start with .. unplayable