Arma 3
66 ratings
[SP/CO12] The Forgotten Few 2 (VN/CLN)
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Cam Lao Nam
Tags: Tag Review
File Size
Posted
Updated
22.357 MB
15 Apr, 2022 @ 4:16am
7 Nov, 2023 @ 8:11am
11 Change Notes ( view )
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[SP/CO12] The Forgotten Few 2 (VN/CLN)

In 1 collection by KingN
The Forgotten Few 2 Collection
18 items
Description
Dynamic Single-Scenario Campaign / Single Mission for SP and MP


The Forgotten Few 2 is the successor to the original Arma 2 Dynamic Campaign The Forgotten Few for Arma 3, with new and extended features, new content and improved scripting.

Features
- Play as the Platoon Commander of a quick reaction special force
- Dynamic Campaign with progress measured in progress points
- Optionally a Single-scenario mission of your choice
- Plan your missions and execute them from the insertion to extraction
- Ambient enemies and civilians
- Single-player or Co-op in multiplayer
- Attention to detail
- Unlimited replayability
- Available in different versions, please see the authors collection

This Version
This version uses CDLC. For required mods please see the Mod dependancy list.

Side: MACV-SOG
Terrain: Cam Lao Nam

Player Factions:
- MACV-SOG (Green)
- MACV-SOG (Tiger)

Enemy Factions:
- People's Army of Vietnam
- National Liberation Front

Optional/Supported Mods
- ACE3
- ACRE2

Forum
Bohemia Interactive Forums[forums.bistudio.com]
Popular Discussions View All (1)
0
12 Dec, 2023 @ 6:08am
Option to play as OPFOR
Komodo
99 Comments
KingN  [author] 19 Aug @ 1:25pm 
@conninator2000 Yeah that has happend to me also. The AI cannot be commanded to use a certain landing point. There's invisible LZ objects used to help the pilot to land at the requested position but sometimes theres something obstructing and it chooses some other random position. However helicopters gaining altitude to ridiculous heights instead of heading to the destination is a problem I've never witnessed myself.
conninator2000 19 Aug @ 12:56pm 
I have had a few issues with heli transports with no extra mods. I told both jackal and coyote to have a joint transport out. The heli landed in a clearing 500m from the pickup and got jackal squad, then took off by the time I ran over and landed in the actual LZ to pick up coyote.

Other than that no issues after running ~10 missions
KingN  [author] 19 Aug @ 12:53pm 
@Ackbaraddin Check that you don't have any unrequired mods first. I've got reports of this bug from some people but I have yet to experience this myself. So I think it's some mod.
Ackbaraddin 19 Aug @ 11:35am 
How can I fix this
Ackbaraddin 19 Aug @ 11:35am 
How can I show I dont know but my transport helis in bug. For example transport wasp pilots are trying to reach the highest level they can, and while doing this, it takes a very long time to go on a mission (about half an hour).
conninator2000 11 Aug @ 7:32am 
@EagleShark Is that the only issue with SOG AI and this mod? I haven't used SOG AI in a few years, does it navigate the terrain any better?

Some insertions/patrols in this dynamic campaign can just mean watching the AI try to cross a shallow river for 10 minutes while they wait for the perfect angle in the sun, temperature, humidity, etc to cross.Vanilla AI can kinda manage but once you are deep in the jungle - which isnt that uncommon with a lot of these missions - the vanilla AI is a bit rough without having an emergency teleport squad script ready in case they bug out.
EagleShark 8 Aug @ 10:49pm 
It's SOG AI
Hans(z) 31 Jul @ 5:56am 
Thats defo SOG AI, it randomly add some type of grenades + some mines in to the inventory of the player's team. The last team member gets additional teopoppers as well.
KingN  [author] 31 Jul @ 1:15am 
@EagleShark Could be. I don't see a reason why only nades and mines would replenish, nothing in the code to do that from what i recall.
EagleShark 30 Jul @ 8:17pm 
Noticed a bug in which grenades and mines are replenished(at least partially) during sustained operations. Might be SOG AI related.