Cities: Skylines

Cities: Skylines

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Middle-Victorian Parkview Row
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11.215 MB
14 Apr, 2022 @ 11:00pm
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Middle-Victorian Parkview Row

Description
Where the mohd-ren superintendents live!

Any of these glorious townhomes would proudly house the family of a burgeoning bourgeoisie! Two separate types, meant to sit side-by-side or a few feet apart, proudly posit upward mobility of their inhabitants. And with all the smoggy convenience of the city just outside the door!

Made to (with luck) be used by Gaseous Stranger in their fantastic Pittsburgh 1:1 recreation, found here on Youtube. I've been a miserly POS, and sat on these models (along with several other Pittsburgh rowhouses) for quite a while. You wouldn't believe the travails of publishing an asset, especially with a new computer and a cross-country move under the belt.

Fortunately, the imitable Bungalow Man inspired a bit of gumption with their recent Victorian creation.


Description

This is row (see the 5th pic above) of charming Queen Anne-style Victorian rowhouses. They're visually complex dream houses that make you appreciate your modest heating bill. These are a bit cozier than the standalone manors of the Gilded Age elite, but certainly respectable enough for any stopwatch-checking desk jockey to stow their brood.

It's perfect for any industrial city's urban core or streetcar suburbs and transit corridors. Obviously, these are based on Eastern/Midwest stock, but I have spotted almost the same in downtown Denver and olde Fort Worth's fashionable districts. Maybe not tropically-oriented, but certainly soot-and-snow resistant.

This particular model is heavily based on these cookie-cutters[www.google.com] in Oakland Square Historic District in Pittsburgh, PA. Specifically, these are found right at the cliff's edge along Parkview Avenue (hence the name).

Yes, the real-life versions have siding on the turret/gable, but in game I much preferred the look of pure brick. Forgive me the creative dissonance.

This subscription includes a 4-tile-wide set of 5 rowhouses (individuals in below link) that line up and share common walls. You can see the asset in the 5th picture above. Because they are set up flat, the 4-tile-wide plot they grow should be flat or the asset will look weird. For individual version that you can manually place/change the height of, go here.

I'll try like hell to get some other small rowhouses out, but they require a bit of modding to add dormers (I use those included in the Euro Suburbia asset pack, but I'd imagine most lack this particular purchasable and would be unable to use them).

Recommended Assets

Pdelmo bushes (Regular Bushes), hockenheim95's BIG pavement decals, an air con unit by Simulant for one of the second-story windows, a Wooden Fence, and some vanilla assets (roof vents) were used to decorate the lot. Because my danged asset list is so long, I can't actually list the Wood Fence, but it's the classic broken one by . Lacking these other subscriptions will do no harm.


Specs

1x
Filenames: Midatlantic_Victorian_27
Level 1 or 3 (maybe?) Residential
Tilesize: 4x1
Build Time: 0
Build Cost: 0
Color Variations: 4 ea (roofing mapped to change; unlock more colors with Painter Mod)
Main Models Tricount: 1293 (gabled version)
LOD Models Tricount: 48 (gabled version)
Main Models Tricount: 1686 (turreted version)
LOD Models Tricount: 78 (turreted version)
Main Models Textures: 1024x1024 (texture sharing enabled with Loading Screen Mod)
LOD Models Textures: 128x128
Alpha mapped, Normal mapped, Specular mapped, Illumination mapped, Color mapped, LOD mapped (texture, illumination, color)
Asset is a Fiver-McDiver mix of the above, with 3 of the turreted version and 2 of the gabled version above on a 4-tile-wide lot.

Tidings!
20 Comments
dudemeister  [author] 6 Apr, 2023 @ 10:58pm 
Great to hear it worked - and even more grateful that you posted the resolution! Let me know of any other issues seen!
Kombat Wombat 6 Apr, 2023 @ 10:50am 
@dudemeister, it did. The problem was on my end, I had the construction animation disabled and for some buildings it still did it, hence why it would show up as a vacant lot at first.
dudemeister  [author] 5 Apr, 2023 @ 11:10pm 
Hope it works! Please let me know here or via DM!!!
dudemeister  [author] 5 Apr, 2023 @ 11:10pm 
Hmm... thanks for bringing this up!! This may be because of it's set level (I believe it is 1). But, the recent game updates overrode several control mods that most folks subscribe to account for this. Currently, I use Advanced Building Level Control 1.2 to prevent upleveling https://steamproxy.net/sharedfiles/filedetails/?id=2133705267
Kombat Wombat 3 Apr, 2023 @ 11:35am 
I *love* your victorian series. I'm having an issue, when I try and build them as soon as I place 'Midatlantic_victorian_27', the building disappears and it is replaced by a vacant lot. Do you know of any mod conflicts or anything that might cause this?
dudemeister  [author] 24 Apr, 2022 @ 9:45pm 
Thank you rbi! Hate that two separate assets had to be the solution, but standalone Parkviews asset seems to work - see the links in the description. Til next!
Ratbagz inc 24 Apr, 2022 @ 2:53pm 
Just wanted to let you and other players know that if they have the same issue of duplication and only "midatlantic_victorian_27" being the only one you see ingame. So if you go to Dudemeister's uploads and find the (stand alone) versions, they work correctly and are awesome :) Thanks again Dudemeister for the effort mate :steamthumbsup:
dudemeister  [author] 23 Apr, 2022 @ 12:14pm 
Hey all - hate the asset editor/sharing manager. I believe I added the standalone buildings. But, in case the duplicate error rbi mentioned still prevents the share, I'm uploading the standalones as separate assets. Sorry bout the confusion, and please let me know if this method works.

Thanks,
Gaseous Stranger 22 Apr, 2022 @ 9:33am 
Hey @dudemeister I'm unfortunately experiencing the same issue as @andreworourke914 after some testing in-game where only the asset "midatlantic_victorian_27" is shown when searching for "Midatlantic" through Find-it.
nickg98 20 Apr, 2022 @ 3:30pm 
DUDE! You're killin it as always