Crusader Kings II

Crusader Kings II

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Pay the Danegeld
   
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14 Apr, 2022 @ 2:36pm
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Pay the Danegeld

In 1 collection by Virtual Words
Elizabeth's Essentials
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Description
Historically, when Vikings came to raid the lands of France and Britain, a ruler could opt instead to give them payment to ensure the safety of their lands. This payment was known as the Danegeld - and it's missing from CK2. You have no option but to fight the raiders off with military might.

Now, that changes! This mod allows you to pay the Danegeld, giving up a chunk of gold to ensure peace between the raider and your realm; for a while at least. Provided, of course, the raider accepts and isn't just here for the glory...

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As an independent ruler, you can right click the portrait of anyone raiding you, and click 'offer danegeld'. If they accept, a suitable tribute will be deducted based on the tier of the Raider.
Count: 70
Duke: 200
King: 300
Emperor: 500
Nomads (any tier): 250

If you feel like altering the amounts, just pop on into the events file and change the numbers in DANEGELD.7. It's a mod, so tweak it to your liking! If a ton of people think it's too steep (or not steep enough) I'll change it in an update.


This doesn't alter any vanilla files, so it SHOULD be compatible with most everything. The AI can theoretically offer you the Danegeld as well, but you know how the AI is.

As always, feedback and bug reports are much appreciated. Thanks!
12 Comments
Ludren 17 Jun, 2023 @ 2:26am 
@VirtualWords Good to know, thank you
Virtual Words  [author] 17 Jun, 2023 @ 1:16am 
It shouldn't be, Ludren. That line is using prisoner as a pre-filter, 'prisoner', to stop the decision being usable by prisoners, this is a pre-filter used in the base game. If it IS broken in some way, it just means you can use 'pay the danegeld' from prison, which isn't a huge deal.
Ludren 16 Jun, 2023 @ 2:05pm 
@VirtualWords Hi, I getting an error and wanted to check if it is a problem?

[persistent.cpp:40]: Error: "Undefined modifier type! token: prisoner, near line: 4" in file: "decisions/danegeld_new_decisions.txt"
Matt Vonel 1 May, 2022 @ 4:09pm 
nice
Virtual Words  [author] 18 Apr, 2022 @ 9:49am 
Spearhead, it... SHOULD be? I can't think of a reason why it wouldn't, but do tell me if it is.

Anglo, are you sure this is the right mod to comment on? I don't think that's relevant at all. That being said, if you reform Hellenism to have the 'Bloodthirsty Gods' doctrine and build an Amphitheatre great wonder, you can host gladiatorial games in it provided you have the first level of the blood sacrifice trait, so what you want kind of already exists.
Anglo-Saxophone 17 Apr, 2022 @ 4:08am 
I have a suggestion, is it possible to add Gladiatorial games as events/decisions that can take place in the realm of a Roman Hellenic Augustus? (Roman Emperor who is Hellenic Pagan)
Kino1208 16 Apr, 2022 @ 4:28pm 
Is this compatible with HIP?
Virtual Words  [author] 16 Apr, 2022 @ 3:20am 
There's a trait of the AI called 'AI Ambition', which influences aggression in war. Rationality being low also makes it evaluate the levies and similar less. There's no way to directly effect it's aggression; that would also result in the AI declaring war on other AI a LOT rather than just the player, meaning that the world wouldn't really be any harder, just... a lot more war-torn.
Really, the difficulty of CK comes from keeping your realm together or moving up in it rather than warfare (unless you're trying to invade China). A better way to make the game harder would be to keep your vassals opinions of you low.
☁ Airyd1989 16 Apr, 2022 @ 3:07am 
but how to force A.I to be more aggresive?
Virtual Words  [author] 16 Apr, 2022 @ 2:41am 
Knudson, as I say in the description, the AI *should* pay you if their personality is so inclined and they're wealthy enough to entertain the notion. It might take them a while too, such is the nature of the AI - and yes, it does cause a truce, for 5 years; the same as it does for the player.

Airyd, there's a difficulty setting in CK2 itself, in the options. If you wanted to make the game harder instead of changing how the AI works you could always create a trait that lowers opinion, realm levy size, gold income, increases global revolt risk, etc? Something like a 'Player Debuff' trait. It'd be pretty easy to do, check the CK2 Wiki for trait modding. Some mods like HIP also have things like the 'lucky ruler' trait which buffs the AI to compensate.