Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[persistent.cpp:40]: Error: "Undefined modifier type! token: prisoner, near line: 4" in file: "decisions/danegeld_new_decisions.txt"
Anglo, are you sure this is the right mod to comment on? I don't think that's relevant at all. That being said, if you reform Hellenism to have the 'Bloodthirsty Gods' doctrine and build an Amphitheatre great wonder, you can host gladiatorial games in it provided you have the first level of the blood sacrifice trait, so what you want kind of already exists.
Really, the difficulty of CK comes from keeping your realm together or moving up in it rather than warfare (unless you're trying to invade China). A better way to make the game harder would be to keep your vassals opinions of you low.
Airyd, there's a difficulty setting in CK2 itself, in the options. If you wanted to make the game harder instead of changing how the AI works you could always create a trait that lowers opinion, realm levy size, gold income, increases global revolt risk, etc? Something like a 'Player Debuff' trait. It'd be pretty easy to do, check the CK2 Wiki for trait modding. Some mods like HIP also have things like the 'lucky ruler' trait which buffs the AI to compensate.